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Lost in the Shuffle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #814 | 2.410 | 3.111 |
| Visuals | #817 | 2.668 | 3.444 |
| Innovation | #855 | 2.324 | 3.000 |
| Theme | #866 | 2.582 | 3.333 |
| Gameplay | #892 | 2.238 | 2.889 |
| Overall | #903 | 2.367 | 3.056 |
| Enjoyment | #1061 | 1.980 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a human trying to work at an alien job placement firm. You are in a strange place while trying to place people into jobs in a strange way.
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?3
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Comments
The visuals and audio capture that slightly tense but also tranquil office space environment. Cool project.
Interesting concept and worth developing further :) I enjoyed the game but the snapping to folder mechanic bugged out for me a couple times and I couldn't attack a paper to the folder
Fun concept!
Really cool concept!! feel like im actually workin a j**
I have no idea what I am doing.
I put all papers on right side and called it a day.
Dragging paper is little of (I had not have mouse on papers -> been able to move pre-preselected paper).
There is no visual feedback when I can grab sth.
Simple example: mouse hover paper -> mouse icon changes & paper become darker.
Try to do sth to engage user.
That happened:
I dont want to read & skipped all text -> then I found out dragging mech. kinda interesting.
When I sorted all elements on right side nothing happened -> I though not finished game -> closed & blame developers.
After restararting I found playing loop after reading that text.
My advice is give player feeling like he/she is in control.
I have no idea what I am doing.
I put all papers on right side and called it a day.
Dragging paper is little of (I had not have mouse on papers -> been able to move pre-preselected paper).
There is no visual feedback when I can grab sth.
Simple example: mouse hover paper -> mouse icon changes & paper become darker.
Try to do sth to engage user.
That happened:
I dont want to read & skipped all text -> then I found out dragging mech. kinda interesting.
When I sorted all elements on right side nothing happened -> I though not finished game -> closed & blame developers.
After restararting I found playing loop after reading that text.
My advice is give player feeling like he/she is in control.
This is a fun puzzle game and the music is cool.