Visuals
1 ... main menu: maybe animate characters to redirect eye focus to the center buttons
2 ... game action attacks: slow down a little -> longer impact animations: throw arrow
2.1 . LV 1 -> move archer in bow range -> click bow -> select target -> on release -> insta-victory.
2.2 . It made me confused -> I had in mind: Now I am going to hit this dead man but instead of me doing dmg I got insta-victory screen
3 ... character star animation add character IDLE movement
3.1 . cosmos stars animation would enchant character a lot (I think that menu looks good but currently lack little of animation)
4 ... selecting start path is little confusing -> make shader animated star with different colors + dotted line animation which I can select
Controls
1 ... mid tuned -> camera move around works good but jumping is little off with cartoonish flame shader ""yeeeeaa""
1.1 . otherwise this looks rly good
1.2 . adding blur + darken material/shader -> to decrease distracting focus of overlapping GUIs focus (main menu -> the team)
2 ... add default move controls: click unit -> default control is movement
2.1 . disable movement icon
Design
1 ... go in game click end turn you lose (maybe create 1st level so that I wont lose even if I fail some times)
Sound
1 ... interesting adventurer sound
2 ... game sound: very intriguing -> fits into the game very well
Bugs
1 ... I am able to hit nothing (it took my action & I am unable to undo)