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(+1)

Visuals

1 ... main menu: maybe animate characters to redirect eye focus to the center buttons

2 ... game action attacks: slow down a little -> longer impact animations: throw arrow

2.1 . LV 1 -> move archer in bow range -> click bow -> select target -> on release -> insta-victory.

2.2 . It made me confused -> I had in mind: Now I am going to hit this dead man but instead of me doing dmg I got insta-victory screen

3 ... character star animation add character IDLE movement

3.1 . cosmos stars animation would enchant character a lot (I think that menu looks good but currently lack little of animation)

4 ... selecting start path is little confusing -> make shader animated star with different colors + dotted line animation which I can select


Controls

1 ... mid tuned -> camera move around works good but jumping is little off with cartoonish flame shader ""yeeeeaa""

1.1 . otherwise this looks rly good

1.2 . adding blur + darken material/shader -> to decrease distracting focus of overlapping GUIs focus (main menu -> the team)

2 ... add default move controls: click unit -> default control is movement

2.1 . disable movement icon


Design

1 ... go in game click end turn you lose (maybe create 1st level so that I wont lose even if I fail some times)


Sound

1 ... interesting adventurer sound

2 ... game sound: very intriguing -> fits into the game very well


Bugs

1 ... I am able to hit nothing (it took my action & I am unable to undo)