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Unstable Rooms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #228 | 3.714 | 3.714 |
| Visuals | #478 | 3.429 | 3.429 |
| Audio | #527 | 2.952 | 2.952 |
| Overall | #532 | 3.103 | 3.103 |
| Gameplay | #596 | 2.762 | 2.762 |
| Enjoyment | #604 | 2.952 | 2.952 |
| Innovation | #614 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trying to escape a place with shifting rooms
What code and assets did you not make from scratch during the jam (if any)?
music/sound
How many people worked on the game?1
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Comments
I like the use of different shapes and color schemes. The audio was nice.
There is no in-game tutorial, but there should be, because not everyone reads the description of a game.
Overall, a very creative game that really fits the theme.
Relax and pure landscapes of shapes! I like the color desicion
The shifting room concept is really very cool, it genuinely makes exploring feel unpredictable in a good way. The platforming feels smooth and easy to get into. Pretty fun parkour mechanics.
It feels really quite calming, and the parkour doesn't feel too stressful like other games. It's a really fun game!
I really liked the shifting room concept, it’s a cool idea and the different environments make exploring feel interesting and fresh. The platforming is generally fun and easy to get into, and the overall vibe is clean and minimal in a good way.
If I had one suggestion, it would be to add a bit jump forgiveness, since a few jumps felt slightly more punishing than they needed to be. Overall though, it’s a solid and creative entry.
I didn't manage to find the code ;( But the biomes are really great since they are made with simple shapes. Sound are goods too (doors scared me at first XD). Great job for a week !
The level design is really awesome, as are the puzzles. platforming part was a fun one.
Maybe you forgot to check allow fullscreen somewhere, since the web build won’t go into full screen properly and mouse capture glitches out.
I like playing a 3D platformer from time-to-time. :) Made me want to do Minecraft parkour.
“Shift to Sprint” isn’t mentionned in the control on the game’s main page, but I can’t imagine myself playing without it : maybe add it.
For some reason, the WebGL build won’t fullscreen properly : as in, the viewport size stays the same.
Also please turn down the “thud” sound (I believe it was the door closing?), it jump-scared me a little. :(
Good job!
This feels like a non-Euclidean space.
The environment has great variety and color, and it’s engaging on its own.
The platforming almost feels secondary. Great job
Very fun game! The environments are really nice and interesting and the parkour is very fun.
Quite a minimalistic and calm environment! Loved the concept!
Really cool game, the aesthetics are nice! I find that coyote time would really enchance the experience, but appart from that, it's a really cool game!
I like how floaty the platforming mechanic feels. Its very forgiving. took me a while to really figure out what was going on when i couldn't find the min room for a minute. Very neat mechanic
i'm not usually good at parkour games but this was a fun experience. if i could give one suggestion, it's to add coyote timing, which basically gives the player a grace period to jump even if they passed the collider under them. it was a little frustrating playing this with a mouse and keyboard cuz i'm a console player but i think that's just a skill issue lmao. either way, nice job!