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Thank you so much for the thoughtful feedback. We really appreciate how detailed this was.

Just to clarify on the first level, there actually is a way to open the door. It’s a small weight-based puzzle. The door opens once the player sits on the couch, and if you want to move forward without staying seated, you can place objects on the couch to keep it weighted down. Or symbolically use an old ticket.

We tried to hint at this with the wall signs, but it sounds like that communication may not have been clear enough. That’s really helpful for us to hear.

The motion blur you mentioned is tied more to frame rate performance than intentional blur intensity. On some systems Unreal can exaggerate that effect when it’s under load.

And yes, the sofa and Esc bugs are unfortunately on us. We’re past the bug-fix window now, but they’re definitely noted for post-jam updates.

We’re really glad the lighting and gravity shifts landed for you. That atmosphere progression was something we put a lot of care into.

Thanks again for taking the time to share this. Feedback like this genuinely helps us grow the project beyond the jam.

(+1)

Got it now! Just tried both ways (put stuff/old ticket on it) and it totally makes sense now! The idea is really cool!

Also thanks for the explanation of  the motion blur e part, totally makes sense now! Also no worries about the bugs / jam window stuff, totally understandable for this short of time too! The lighting + gravity vibe is still my favorite part. Good luck with the post-jam updates!