Awesome game, reminds me of exit 8 except it is Ding 7
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DING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #84 | 4.093 | 4.093 |
| Overall | #255 | 3.468 | 3.468 |
| Enjoyment | #270 | 3.496 | 3.496 |
| Gameplay | #307 | 3.233 | 3.233 |
| Visuals | #350 | 3.682 | 3.682 |
| Audio | #392 | 3.163 | 3.163 |
| Innovation | #415 | 3.140 | 3.140 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
DING explores the idea that a place can become strange not through chaos, but through subtle change.
Each floor appears normal at first until something feels slightly wrong. A moved object. A different number. A detail that doesn’t match your memory. The player must observe carefully and decide whether the floor is normal or anomalous.
ويعطيكم العافيه على شغلكم هذا
What code and assets did you not make from scratch during the jam (if any)?
environment, sfx, music
How many people worked on the game?3
Comments
Atmosphere is great! love the concept and fits the theme very well :)
Cool concept, and great job on the 3D! The game fits the theme perfectly. I really enjoyed it once I got the hang of it. Nice work! :)
Super good, especially for a week of work! I liked how the environment changes weren't anomalies, giving each actual anomaly a different feel, plus it fit well with the theme. Amazing work!
Simple concept, very well executed! Took me a moment to figure out going back to the first elevator is the "anomaly" one, especially since I was expecting mostly minor items switched around haha. That's also why the alien really got me! The atmosphere's incredible, well done!
i love observational type games a lot- this was really fun! the perfect length and engaging :D
Nice game overall, I had a good time with it.
It could maybe use a bit more challenge, but it’s still an enjoyable experience.
Good job❕❕
If you’re checking out other entries, feel free to try our game too.
That was a spooky game! At first I was looking for tiny details, but then the frozen legs... cool (punintended). Eventually, I made it to the top.
Can you take a look at my game too?
Something I love: I love the menu music and how you started the game was super smooth! I love how simple this was and even though it was simple, I was INVESTED lol. I love how whoever's desktop that is got some elite ball videogames
Things that frustrated me: that there wasn't more lol
Bugs I found: None! :)
Overall: I really liked it! Fun game!
This was so fun, loved the spooky atmosphere, especially the note on the table (the xenomorph was funny too, but the note made me feel like things were about to get much worse suddenly). I sometimes struggled with what counted as an anomaly and what was just a weird day at the office, but that was part of the charm :)
Really cool! I think it would benefit a lot from a more centralized office room, since walking through the same room can get pretty boring. Other than that it was a lot of fun, though! there are a lot of objects to keep track of, so it gets pretty tough to tell differences between them when you're deeper into the game. Got jumpscared pretty bad as well by a big xenomorph looking guy who I will now name Jeff
Visuals:
1 ... simple camera main menu movement would made game look so much better (it gives motion)
2 ... elements in game fits together
3 ... main -> game transition: this looks like lerp rotation -> try different interpolations or pass <Unity custom Curve> to interpolate this.
..... reason is that currently it looks little wooden
4 ... outside the window -> dark or image in distance would fix problem of seeing only plane color
5 ... this dude in fog scared **** out of me -> would be funny if guy started running after me & if I get caugch -> game resets
Controls
1 ... responsive -> very good
Design
1 ... going in elevator & out then scene changes completely its looks strange but why this guy here on chair is not surprised his legs are in water in next moment?
2 ... me been able to interact with env like: kicking chairs, moving some small objects would give a lot of the weight (currently most of elements are static).
3 ... small scope, reusing scene with min difference -> very good
Sound
1 ... fits theme very well
Thank you so much for taking the time to write such detailed feedback we really appreciate it💕we totally agree about the main menu camera movement adding subtle motion would definitely make it feel more alive and about the fog guy chasing the player that actually sounds like a fun twist we might doing it in a future updates!
we really happy to hear controls felt responsive that was important to us😁
Thanks again for the honest feedback it really helps us improve as a developer










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