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Pawsmonauts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #116 | 3.682 | 3.682 |
| Gameplay | #147 | 3.545 | 3.545 |
| Overall | #184 | 3.591 | 3.591 |
| Visuals | #189 | 4.045 | 4.045 |
| Enjoyment | #247 | 3.545 | 3.545 |
| Theme | #336 | 3.545 | 3.545 |
| Innovation | #384 | 3.182 | 3.182 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A cat astronaut visits some rather strange planets in space
What code and assets did you not make from scratch during the jam (if any)?
Some effect sounds assets are from freesound.org
Font is Press Start 2P by Codeman38
1 of 5 custom shaders was reused from a previous project
How many people worked on the game?3
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Comments
awesome concept! i dunno why by my favorite part of the game was just zooming between planets, space movement felt soo good when u got used to it!
i definitely see this as something that can be expanded upon as well
Very creative planets and nice visuals, but the game was a bit grindy.
Thanks for submitting your game to the stream! If you wanted to look at the playthrough again in the future here's the VOD timestamped to your game
I love that cover art!
I spent a really good amount of time with this! Despite the simple visuals, the game really pulls you in and makes you want to keep playing.
A few notes:
At one point, I had enough resources for multiple upgrades, but only one was available, the one in the bottom-left corner highlighted with the paw icon. I’m not sure if that’s intended design or a bug, but it felt a bit confusing.
The space is vast and open, which is thematically accurate, real space is like that. But in a game, players usually expect a bit more density or points of interest. Adding more encounters, landmarks, or events could make exploration feel more rewarding.
Overall, I had a great time with it!
It's a bug afaik, if you have the materials, you should be able to buy it even if the button is not yellow. Yeah, exploration is not really a part in this game - you either have the radar or you won't get far. Thx for playing!
The paw icon is the selection indicator for controller inputs
the button behaviour will be adjusted in the post-jam version of the game
Really like the mining and progression features in this cat theme space adventure game, took me over 1 hour to finish the game! Could use a simple ending when finishing the game instead of direct back to main menu. Still, I really enjoyed the game!
Edit: While the laser upgrades especially the laser fire rate and reach can go crazy like an AOE attack, the shuttle thruster upgrade seems not benefit the shuttle mobility at all.
Played this for quite a while, was a bit lost at the beginning but once it clicked progression was very smooth. Overall very fun! Love the ui and the visuals. Cute space cat out of ten
amazing game, let me say that for a jam game, the progression felt too smooth to be true! it's an amazing work, hope i'll see more of it in the future!
I say the very same for your game :) Thanks for playing!
Very nice game! The concept is really good, I liked it a lot. I hope we can see more of it in the future! :)
Congratulations on your game. Very well done, fun, and very beautiful, both in the visuals, sound, and music. Success.
Nice game, i like the multiple resources so you need to backtrack to fully upgrade and flying your main ship is satisfactory. The worst part for me was the slow starting mining speed and no audiovisual response for being damaged.