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(+1)

This is such a cool twist on the Tetris-style formula. At start, it feels simple, but once you start thinking about the apartment layout, room types, multiplier, and penalities, it becomes way more strategic than it looks. I really like that layer of planning instead of the usual "clear lines and survive" routine. 

The presentation is super crisp too. Clean UI, tidy visuals, everything easy to read. The way the score adds up is communicated really clearly, which makes the multiplier boosts feel satisfying instead of confusing. Even the SFX feel right. It has that polished "this could totally be a full release" kind of feel, not just a quick jam prototype. 

(+1)

Ah thanks so much! It was an uphill battle to get the UI to display results in a non-confusing way, so I'm glad that paid off. Appreciate the kind words and thank you for playing :) I'm looking forward to checking out your game soon!