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EDEN95.exe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #55 | 3.939 | 3.939 |
| Enjoyment | #106 | 3.848 | 3.848 |
| Gameplay | #124 | 3.606 | 3.606 |
| Overall | #166 | 3.621 | 3.621 |
| Audio | #178 | 3.545 | 3.545 |
| Visuals | #405 | 3.545 | 3.545 |
| Theme | #506 | 3.242 | 3.242 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
What you see when you play the game EDEN95.exe may not be what you think. Behind the nostalgic
windows 95 desktop hides the true reality of what the game is.
What code and assets did you not make from scratch during the jam (if any)?
Music and SFX, the rest we made from scratch. Credits are on the game page.
How many people worked on the game?2
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Comments
Very well done game. From the windows aesthetic to the nice story telling as well as the fun shooter mechanics. I do have to say I really wish there were more mobility options, I felt like being left to the mercy of the directions of the enemies got eventually a little frustrating. But overall had a great time, I ended up killing 2.3 billion people and couldn't figure out what glitch txt guy was trying to tell me lol
wow, just wow. Simple concept and visuals and fantastic effect through unusual gameplay and interesting plot. Really enjoyed playing
Really loved this game. The Windows aesthetic was really well done, the soundFX worked great, and the game mechanic using the turret recoil was very unique! Also loved the upgrade system. Would love to see more of this.
The Win95 setup is super clever. Hiding the usual menu stuff inside the Start button, and the readme.txt, editing .cfg file for upgrades, that whole layer adds so much to this game's world-building. Even being able the .exe midgame and stack windows just makes it feel legit. The attention to detail there is really impressive.
The actual gameplay holds up too. Moving purely through recoil is a cool mechanic. It forces you to think about every shot. I liked that it auto-fires but still requires you to aim properly. Upgrades felt meaningful, and the persistent progression loop kept me going. Getting those little narrative nudges after dying a few times was a nice hook as well. It made the story feel present without getting in the way of gameplay.
Visually it's simple, but the effects and feedback go a long way. I barely even though about the block shapes because everything else felt polished. This one of those jam games where you can tell a lot of thought went into it. This is a cool one.
Wow, thank you for such a thoughtful comment on our game! We took a bet on doing a lot with a little, and it's really nice to read comments like this one that highlight that 🙏 We will keep working on our game, and we'll keep this wonderful comment in mind when moving forward thoughout the journey!
This is a really interesting game. The presentation is outstanding. I love the whole Windows 95 desktop thing.
Thank you for playing our game and sharing your thoughts with us 🙏
I think this is one of the best audio fits for a game I have seen in this jam, and one of the games I enjoyed playing the most. I loved the way I could feel the improvement because of the power-ups after each game. Also the old Windows design is well made and super nostalgic for me :) Well done!
Thank you for your kind words! We put quite some time into getting the audio as right as we could given the limited time. Really nice to hear that many of you who took the time to play it appreciated it 😄
Wonderful mix of things! The UI and vibes are really great. The progression is nice, too. I had a lot of fun--great job!
Thank you! We really appreciate the feedback, and are glad to hear that you enjoyed it!
Excellent game. Very creative mechanics. Its replay value is very strong. Congratulations on the work.
Thank you very much! I must say the same to you, very impressive work for a week.
This is incredible! super interesting, great theme, progression, story. Amazing for a game jame! And very cool win95 theme, only the most cultured of developers would take such a path.
Thank you for the kind words!
You're certainly correct and a developer must be especially cultured to have ".exe" in the name of their game! Kidding aside, your take on the whole win95 theme was very creative and interesting, great job on that!