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Anomalies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #864 | 2.569 | 3.000 |
| Innovation | #886 | 2.258 | 2.636 |
| Audio | #939 | 2.102 | 2.455 |
| Theme | #968 | 2.413 | 2.818 |
| Overall | #979 | 2.180 | 2.545 |
| Enjoyment | #1084 | 1.946 | 2.273 |
| Gameplay | #1108 | 1.791 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are many strange places in here, but our place is the strangest. Search for strange things to catch the ghost and prove that I ain't a mad man!
What code and assets did you not make from scratch during the jam (if any)?
Unity Cinemachine, free sounds, game-market assets
How many people worked on the game?3
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Comments
Found both ghosts :)
The atmosphere in this works well. The voltage hum is getting louder, the little ghostly wooshes, it builds tension without needing jump scares. The photo mechanic was pretty cool and Director mode is a fun clever addition. I liked going back and figuring out what was actually causing some of the strange stuff. This is still a unique concept and I can definitely see this being expanded into something bigger.
That's a cool concept for the game - taking photos mechanics!
This game fits the theme perfectly. It's a great concept, I love it!
I liked the vibe and and the audio. I found a ghost quite quickly in the AI ghost version (but maybe I was lucky). With the directors version, I didn't manage to find a ghost after quite a few attempts. Even when I knew there wasn't a ghost, I felt like the chance to report came up too infrequently so it was better to report and risk it. Perhaps the player should be free to take photos when they choose without being prompted?
Neat, fun little demo and I like the concept. Maybe a bit too easy, but I like that there are two game modes. Maybe next time focus on progression. Visually really cool doll house vibe to the environments, functions well. Great job to the team! Audio also enhances the experience quite well.
Hey, thx for playing! I liked your game, we have silimar ideas ^^ Yeah we wasnt sure what strategy would be better for events to trigger, so user can distinguish ghost activity from normal strange events. And didnt have enough time for play testing. So we just loaded both
Cute game. I know it's the point, but it was a bit hard to separate what was the ghost from just minor movement of things in the house.
I managed to figure out the controls (WASD, E, Space) but it could be in the description
Thx for playing! Yeah, we didn't have enough time for play testing :( from our perspective it's clear, but we understand that for people who see it for the first time it might be misleading.
We'll update description, thank you!
I liked the taking pictures mechanic. Fun game, good job! : )
Thank you ;)
I like the concept here. I wasn't able to report ghost activity, unfortunately. It seems like some of the rooms bugged out on me because they were empty.
Thank you! We fixed that. Loaded wrong scene 🤡