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(+1)

Visuals

1 ... (main): add animations:

1.1 . (main): IDLE slime, slime moving,

1.2 . (main): simple camera movement

2 ... test screen 27inch -> very low px game with scaled up images looks bad on very big displays

3 ... BG trees at start are low detail vs other elements

4 ... I really loved this castle scene -> best way is just to ignore skeletons (their fail rate is 99% when you start to ignore them -> jump on head go to next room)

5 ... castle green text is hardly seen

6 ... slower shader fade screen transition animation

7 ... LV 3 (green one) vs castle has miss-matched art details (was it rushed?)

8 ... add OnMouseHover & OnClick direct user visual feedback


Design

1 ... slime on adventure

2 ... are slow enemy actions with low FPS intended?

3 ... no check point ;/

4 ... no hp bar is intended?


Controls

1 ... very responsive


Sound

1 ... good

2 ... very good on event effects


Bugs

1 ... (game): killing dead skeleton reset animation