Visuals
1 ... (main): add animations:
1.1 . (main): IDLE slime, slime moving,
1.2 . (main): simple camera movement
2 ... test screen 27inch -> very low px game with scaled up images looks bad on very big displays
3 ... BG trees at start are low detail vs other elements
4 ... I really loved this castle scene -> best way is just to ignore skeletons (their fail rate is 99% when you start to ignore them -> jump on head go to next room)
5 ... castle green text is hardly seen
6 ... slower shader fade screen transition animation
7 ... LV 3 (green one) vs castle has miss-matched art details (was it rushed?)
8 ... add OnMouseHover & OnClick direct user visual feedback
Design
1 ... slime on adventure
2 ... are slow enemy actions with low FPS intended?
3 ... no check point ;/
4 ... no hp bar is intended?
Controls
1 ... very responsive
Sound
1 ... good
2 ... very good on event effects
Bugs
1 ... (game): killing dead skeleton reset animation