Reminds me a lot VVVVVV. It deserved a stronger visual identity because the gameplay is really cool. I don't know if I'm stupid, but the last portal isn't doing anything for me :c Anyway good job !
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Adnormal Gravity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #298 | 3.339 | 3.339 |
| Gameplay | #436 | 3.032 | 3.032 |
| Enjoyment | #472 | 3.161 | 3.161 |
| Overall | #623 | 2.941 | 2.941 |
| Theme | #716 | 2.887 | 2.887 |
| Visuals | #725 | 2.903 | 2.903 |
| Audio | #850 | 2.323 | 2.323 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game has strange places
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
Comments
I like it a lot You did a good job with progressive level design. Teach them the basics and then make it harder. Well done! One note, red usually means danger, I was avoiding the red squares only to realize they flipped the gravity.
Fun mechanic playing with gravity like that. Simple but enjoyable sprite art and good controls. Wish it was longer and that I could play level 3 as well :D Good job!
Interesting mechanic like to see what other levels you make from it.
I died in lvl and level 3 door opened but didnt do anything? I then completed level 2 but door 3 still didnt do anything. Not sure whats happening there, but thats the joys of people being able to play test and find bugs. :)
Really fun! Although the portal to the third level didn't seem to work.
Really cool example of how simple mechanics can lead to some really interesting level designs. Had fun with it and would definitely play more levels
Great VVVVVV style gameplay for just 7 days! Was confused about the different blocks (hazard stripes vs solid colors vs grey) but managed my way through. Perhaps some particle effects or more distinct graphics would help make it more intuitive what the blocks do.
I really liked the gravity mechanic in this one. Walking on walls and having the controls shift with it makes the platforming feel fresh and interesting. It was a little confusing at first, but once I adjusted, it turned into a fun challenge with some clever level design.
It felt very nice and I enjoyed that the controls were remapped whenever you're on a different surface.
Only issues I came into was not being able to load into that 3rd portal and some of the spike hitboxes were bigger than the spikes but was a very enjoyable game otherwise!
A simple platform game where you play as a cat. I liked it!
One issue I had at the start of the game was the first time the gravity of the character changed and also the controls, it took me a while to figure it out the movement but after all it was only my skill issue.
I think the music fits well in the game also, and the visuals looked really adorable ^^ very cool game in general, congrats!
Pretty cool game, I like how even in the main menu uou can walk around, it's a nice little feature, the only issue I had was that I couldn't enter in the last level, even when I tried to reload the game, the last level still wouldn't load. But anyways, from what I have seen, the game looks pretty good, the artstyle is clean and the gameplay is pretty smooth. Well done!
Games with gravity based gameplay can easily be confusing or annoying but you manage to do it pretty well. Good job
Trippy little game :D Well done for making everything from scratch during the jam!
Jumping in platformers is an art that's quite tricky to get right, and I think it needed a bit more tweaking here to make it perfect. GMTK has some useful content on this - look up their Celeste video on YouTube and their Platformer Toolkit on itch.




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