Very cool concept and style. I like how you implemented camera when you go behind an object. Good job! :)
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DRACULOCK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #147 | 4.125 | 4.125 |
| Innovation | #247 | 3.438 | 3.438 |
| Audio | #460 | 3.062 | 3.062 |
| Overall | #471 | 3.188 | 3.188 |
| Theme | #527 | 3.188 | 3.188 |
| Gameplay | #650 | 2.688 | 2.688 |
| Enjoyment | #766 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Draculock is an action anomaly sighting detective game! Your job is to find the supernatural's laying amuck in the strange place of nior New York city. A place where humans and supernaturals struggle to co-exist.
We didn't have time to fully balance the game, so it might get super hard out of nowhere.
What code and assets did you not make from scratch during the jam (if any)?
- KayKit's City Builder Bits (Free)
- CaptainProton42's Toonshader
- leopeltola's Outline and Highlights Shader
- various SFX from Pixabay
How many people worked on the game?4







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