That nightclug-to-hell shift was pretty cool. The atmosphere change lands hard, and the demon alter on the dance floor sells it immediately. Running a 3D project this smoothly on WebGL is impressive, especially for a first jam. There's also that lingering psychological angle. It almost makes you question what's actually being slaughtered, which fits the theme well. It got pretty tough for me. I didn't make it all the way through, but the concept and visual direction are strong.