The visuals and audio are quite fitting and I love the concept, would love to see this continued post-jam. (:
Play game
Decay Construct's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #868 | 2.309 | 4.000 |
| Theme | #1058 | 2.194 | 3.800 |
| Enjoyment | #1068 | 1.963 | 3.400 |
| Overall | #1106 | 1.905 | 3.300 |
| Visuals | #1129 | 1.963 | 3.400 |
| Gameplay | #1182 | 1.617 | 2.800 |
| Audio | #1225 | 1.386 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in a Strange Place... with some unusual interactions within that place. It's a very Strange Place... but it looks cool I'd say.
What code and assets did you not make from scratch during the jam (if any)?
Sounds and Music - taken from https://opengameart.org/
Text Font - https://www.1001fonts.com/born2bsporty-fs-font.html
The Command Terminal was taken from a former Unity Store Asset (now deprecated but can still be found here https://github.com/stillwwater/command_terminal), but was drastically changed and adapted for the needs imposed by the chosen game idea.
How many people worked on the game?1


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