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The Light that remains's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #155 | 4.109 | 4.109 |
| Audio | #242 | 3.418 | 3.418 |
| Overall | #310 | 3.382 | 3.382 |
| Theme | #358 | 3.509 | 3.509 |
| Gameplay | #399 | 3.091 | 3.091 |
| Enjoyment | #431 | 3.236 | 3.236 |
| Innovation | #540 | 2.927 | 2.927 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In strange places beyond reality, a dying lighthouse is the last anchor of light.
What code and assets did you not make from scratch during the jam (if any)?
From an other project we are working on: Player Controller, UI Manager and the Camera Item Follower
How many people worked on the game?2
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Comments
I like this one! The visuals are super nice (love the limited palette), and while the audio was a little repetitive, it did a good job of indicating what was going on. Maybe consider adding some pitch shift at random each time a sound plays to freshen it up for the player.
There's obviously a lot more you can do with the actual gameplay too, but the one thing I thought it was missing was some visual indication of progression - even just a number for what 'round' you're up to would be great!
Really good job.
artstyle very good
All I have to say: artstyle - good, gameplay - bad. Well there are actually a lot of things that make your game much worse it actually can be:
1. Getting more debuffs from enemies. Why? Player kill enemy so he should have a reward (I saw some of the buffs but the idea of getting debuffs from killing is bad)
2. Explaining things. When I saw menu I wanted to saw that game gives you simple and nice hints how to play. I went playing and didnt understand a thing about creatures and debuffs at all
3. Variety of enemies. I know it's all about how much time do you have, but all enemies have same melee damage (maybe I didnt see any projectiles or other types of attack :/ idk, please tell me if there are any) and I saw only 4 of them
4. Variety of other things. It's not about enemies only, the game is simple tower devense with literally two ways to defend: collect towers and hope you'll get lucky or just kill them by yourself and that's infinity loop of doing the same things. I think average player will get bored after 3-4 minutes
Well, about artstyle now: personally I didn't like it, color pallete is nice but for me it looks average. I won't vote low score on visuals because it made good and I see amount of effort
really cool style with clean color pallet. The music and sound effects were very fitting. The gameplay is fun but gets a bit repetitive after a while. I would also very much liked to see my current score.
The graphics are really great! Good job!
Love the color pallete, and simple art-style. Nice game!
very funny creatures, they look so well done (i mean all game is nicely done!) couldn't understand what are the things that the creatures drop, but its a fun game :D
yellow- buff
purple -debuff
That's a cute game and it was fun to play! I liked the characters (too cute to attack them hehe) and the visuals in general - very cool color palette! Music is well integrated and sets up the mood!
I didn't fully get what are these objects that enemies drop and weather i should pick them up, probably it's some health points?
The game is really cute! I love the little creatures that you all came up with and the color palette.
I thought this game was really cute! I love the characters. I did think it was kind of unclear what the items dropped from the monsters were for, especially whether I was supposed to pick them up, so I kept doing it until I realized that I don’t think we were supposed to. But overall, I think this was a cute, fun game :)
Very fun game concept, felt like the old COD zombies days a bit! I also like the color pallet. One improvement I would suggest is to drive the theme a bit more. We're at the dying lighthouse in the last anchor of light according to the description, I think a cutscene or a visual could presented that more. Still, a very fun play!
Very charming! I liked the design and animations of the characters. The audio was well integrated with the visuals.
This is an example of “simple, yet beautiful”. The mechanics are very traditional, but the warm vibes from this color palette work really well!
Super cool! Like everyone else here I love the colors. And a bit of tower defense is always great.
I love the colour pallet
liked the color choice! it was simple but eye catching :)
The art style is amazing!
Love what you did with the menu explaining controls! Super simple but fun!OY OY OY!
very cute game and nice theme
Definitely one of my fav games of the jam!
very cute art style and fun gameplay!