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Cool little concept. The floaty, sluggish movement actually fits the underwater theme really well and makes you approach puzzles more thoughtfully. I liked how the teleport and phase mechs layered together. Having to reset back to spawn to pick up a phase ability was smart puzzle design. The bouncing walls added some fun moments too, and got more complex once they began getting mixed with the bunch. Simple visuals, but they sell the setting. Solid puzzle idea overall.