I encountered a bit of an issue with mouse locking; it seemed to struggle at times, causing my cursor to escape the window and inadvertently click around my desktop. Additionally, the cheese puzzle was quite challenging due to the clouds' unusual collider and the lack of friction, which made navigating through them a bit frustrating. Ultimately, I found myself tossing the cheese directly into the fridge from its spawn point! It might be worth considering the use of a single Collider::cuboid encompassing all clouds in a platform for better results.