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WraithBorn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #124 | 0.832 | 1.500 |
| Fun | #124 | 0.971 | 1.750 |
| Originality | #127 | 1.109 | 2.000 |
| Accessibility | #127 | 0.693 | 1.250 |
| Graphics | #128 | 0.693 | 1.250 |
| Theme | #129 | 0.971 | 1.750 |
| Controls | #129 | 0.832 | 1.500 |
| Overall | #129 | 0.872 | 1.571 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.6
Theme Interpretation
In Wraithborn, Journey is not a physical voyage, it is an internal one. You play as a soul suspended between life and death, traveling through three dream-realms born from your own fractured mind. Each world is a piece of your lost identity — childhood innocence, emotional isolation, and buried regret. The world order randomises because memory is non-linear; your mind surfaces what it must, when it must. Collecting memory fragments reconstructs your identity piece by piece. The journey ends when you remember everything.
Wildcards Used
Add a triggered slow-mo effect to the game
Source
https://github.com/Anishax11/Procedural-World-Generation-Prototype
Discord Username(s)
_caffeine_11
GWJ Participation Level
1
Team Size
1
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Comments
Cool concept with an intriguing story. Well done on completing something so complex for your first jam. After all, a journey of a thousand miles begins with a single step.
Collisions were a bit odd, too large maybe - a good rule of thumb is to make the ones the player needs to avoid smaller than they look (so the flower/tree/enemy) and the ones they want to hit larger than they appear (powerups). Not sure if there was something else I was doing wrong but I could only get the power up the 0 key (black hole circle attack) to work. It looked nice and was pretty powerful so well done. I was able to spam it to kill the enemies very quickly so maybe it should have a cooldown before it can be used again.
Thank you so much for the review and tips! (^^)
nice but a bit rough, apart from filter settings (that’s already been pointed out in the comments), a tip I have is that you can go to
project settings->general->display->window->stretchand set
modetoviewport, that way when a player scales the window, everything will stretch to take up the same % of screen space. currently the bigger monitor you have, the more you see (and resizing the window breaks the intro sequence).I died a few times because I kept running into enemies because I forgot I couldn’t run straight up or down :c
still, It’s a nice concept, and it can be enjoyable, congrats on getting a game delivered!
Thanks a lot! I really appreciate the advice :)
Would love to play, but your Linux build is 0 Bytes, so I cannot download.
Thanks for letting me know :)
Did you try the web version? https://anisha11.itch.io/wraithborn-web
The intro story about what a journey is intrigued me, but the graphics and the combat were kinda rough. A tip for pixel art is that in godot you can search up the "filter" setting and make it "nearest", then the pixels don't look blurry like in the game. I can see a lot of ambition in the game, although I feel like you may have used AI while making it? At least the theme text seems generated.
Thanks a lot for the review and tips, I really appreciate it! This was my first attempt at combat game so there's definitely a lot to refine, I'll try setting the filter to nearest like you said. I'm using external assets from itchio and as I was working on the programing side alone, I rushed the opening scene text last min. I wanted to keep it short and to the point so as to not bore players but it came off a bit flat and unnatural. I'll take a second look to make it more natural.
Also, the project is open source, feel free to check it out ( it's a bit of a spaghetti code though so I'm not sure it's very readable :') )