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Thank you very much for the incredibly detailed feedback!

Huge credit to @HyperCandyChan for all the character art, sprite sheets, and story elements. I handled the programming, gameplay systems, and tech art. In addition, we worked together to improve the overall animation quality.

I’m glad you liked the boss fights. The combat is heavily influenced by Dark Souls / Hollow Knight-style design, where attacks have intentional recovery to discourage greedy hits and reward careful timing.

You’re absolutely right about the platforming levels. The bosses received a lot of focused polish during the jam, and that came at the cost of having less time to refine the platforming flow. That’s something I’d love to iterate on further post-jam. I’ll also take the rest of your feedback into consideration.

Thanks again for playing! I’ll be sure to check out and rate your game soon.