Play The Frostys adventure
Frosty was here's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme usage | #3 | 3.400 | 3.400 |
| Sound Design | #4 | 1.800 | 1.800 |
| Performance | #4 | 2.600 | 2.600 |
| Art Style | #4 | 2.000 | 2.000 |
| Gameplay | #4 | 2.400 | 2.400 |
| Uniqueness | #4 | 2.400 | 2.400 |
| X Factor | #4 | 2.200 | 2.200 |
| Overall | #4 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kudos for having a proper game setup and ending. I enjoyed most of the mechanics. The menu and the hit boxes were a bit janky. The amount of control I had when jumping was nice. Also, good job including a tutorial level.
This game is not bad at all. it is a nice game where needing to cover things up is a nice easy to play and has you explore around to finish the level. i do wish the sound of stepping on snow was a bit lighter and music. (then again i wasnt able to get my last bits of music in my game so cant say too much on my end DX )
The jump on heads can be a bit tricky and i have gotten hurt a few times. overall i think the game is fun.
I had fun playing this game, i enjoyed the new enemies coming in later, added a nice challenge.
I have a wide screen monitor so for 3840x1600 the main menu was a little off so i had to hover over the tree for the menus to work for me, but for everything else i didn't have any trouble!
I'm very sorry, I forgot to change windows perimeters in project settings before exporting.
Fun game overall. It's therapeutic gradually covering all of the ground in snow! The last level in particular is long, so it's unfortunate the game ate my jump input when I was near the end of it. (Coyote time would be good just-in-case). There also seems to be an off-by-one error, because I beat the last level even though a tile wasn't covered in snow yet! I really enjoyed freezing the enemies in with the jump, the anticipation from how high it goes is... and then freeze!
I'm very happy to hear you enjoining the game. Before exporting the game I was believing that I manage to fix that bug, but it seams that I was wrong. Thanks for reporting the bug.