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Chaos Surge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #251 | 3.339 | 3.339 |
| Audio | #314 | 3.290 | 3.290 |
| Visuals | #382 | 3.613 | 3.613 |
| Enjoyment | #392 | 3.290 | 3.290 |
| Overall | #404 | 3.272 | 3.272 |
| Theme | #537 | 3.177 | 3.177 |
| Innovation | #547 | 2.919 | 2.919 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
my game directly embodies the theme through its core mechanic the anomaly dimension:. Throughout the game, players are periodically forced into a distorted, black-and-white alternate reality where time literally flows backward. I built a custom rewind system that physically reverts the player, enemies, and cursed NPCs to their exact positions and states from 10 seconds ago. This dimension forces players to rethink their spatial awareness, they aren't just surviving the present day, but they must constantly plan their positioning for when the time inevitably collapses backward.
What code and assets did you not make from scratch during the jam (if any)?
BGM Creepy Devil Dance by moodmode from Pixabay
How many people worked on the game?1
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Comments
Didn't understood all, but was fun ! Love the music accelleration, get me in a good mood :D
Impressive as a one person team, well done !
Feel free to test our game !
Funky game! Enjoyed it a lot. Would love to see some sort of navigation helper!
It's fun to play. Movement feels good. Simple, but not too easy.
Good work, man! I loved this game. Like, personal top 5 from this jam so far. I liked the rewind factor, and the fact that it was an easy enough game to quickly pick up on, perfect for the jam. I know it says you didn't make the music but I LOVED what you did with it when time would rewind. Really well done.
Really fun game! The rewind mechanic is cool and it's super neat that you made it yourself, but I also found it really annoying at times. I know it was supposed to make it more difficult but it really just felt annoying sometimes. Like the past ten seconds of gameplay was pointless and now I'm surrounded by enemies. I know it's supposed to make it so you don't just run away from the enemies, but considering how many enemies there are and how fast they shoot, running is often your only choice and the rewind mechanic can put you in an instant death trap. Still though it's very impressive and a very fun game. Great job!
Nice game concept, really engaging. I really liked the rewind mechanic. It was very hard at start but it was fast paced and nicely done!!
I like the originality of the rewind mechanic, but I find the days a bit long. It's a fun concept and a nice execution, specially implementing new game content as you progress like the rain on day 2. I would just recommend implementing a system to orinetate a bit better, such as a minimap, arrows, etc. Anyways, nice game!
This is a very enjoyable game :) and to be done by a solo developer in 1 week it's really impressive. It feels quite polished too. I would have liked to have some special sound effects for spell casting. I really loved the pixel art and animations. Plus +1 point for cuteness (children). The music was very funny too!
Super cool game! I'm impressed you built it out yourself! I thought the revert time was pretty awesome, but I also didn't really understand the purpose behind it honestly. I really enjoyed it, I just wasn't sure what the benefit or loss of that happening was. But otherwise I really enjoy this and it was challenging and addicting. I really liked the players/enemies and the little bounce the player had while moving. Great job!
The art of this game is amazing! good job guys!
Smooth gameplay and cute animations. I liked the music changing as well. I didn't really know how to leverage or plan for the rewind happening, maybe with some more abilities it would feel more impactful, but for now I just kept shooting as I had been prior to the rewind.
The character you play as looks cool and the rewind feature id very impressive! I especially like that the music changes when in the rewind state. I did think that the enemies were a bit hard/annoying to kill, either due to how slow the player shoots or how much health they have. Otherwise, it was a pretty great game!
Very good game, it runs really well. Maybe I’d make the enemies spawn off-screen so they don’t appear right next to me, it happened a few times that they spawned right beside me and hurt me. But other than that, the game is really cool.
Simple game but works very well in its own way. Beautiful artistic direction, smooth gameplay. Great work!
Appreciate it!
Fun game! The pixel art and animation looks realy good! The time revert was cool but I wish I would be able to trigger it or at least know when it's going to happen. But still a very nice and polisehd game :)
Thanks a lot!
Pretty neat, I will say it felt a little too tedious maybe to kill enemies, and it maybe could have used some sound effects, but nice!
Thanks a lot! I’ll look into improving that.
What I liked:
- The character movement and animations generally were really strong. I really liked the way the player moves and the dash in particular was very fun.
- I loved the story and justifications you put on your page. The vibe, atmosphere, and feel were stylized and clear to me. The art fit the vibe well and overall I just loved the feel of the game.
- The time mechanic was really cool, it was clear when time reverted, and I found no bugs or anything when time reverted which, if you play my game, time and resetting was a core mechanic so I know how that can go sometimes. Oh also, the sound effect that played when time switched was fucking great.
What I thought could be improved:
- I know you put the objectives directly on the screen but about halfway through my first playthrough, I had saved all the kids and had no idea what to do. Also, the danger zone intruding was meaningless to me until I walked far enough out of the center to realize what was happening. Ultimately, I did figure out what to do but I was a bit confused for a minute
- It was very hard to kill the enemies and the long press spell that makes the line slowed me down so much. With how fast the enemies move and how fast their spells move, I basically was taking damage every time I tried to do anything but the basic attack and it felt unfair
- I was confused by the time mechanic even though I read your whole description. It feels like I couldn't use it to coordinate anything as there was nothing that stayed "stable" when time resets. If the kids were still saved or the enemies I killed were still dead, it would feel less like making me have to do what I just did over again. Also, since I didn't have any control over the time mechanic, I couldn't actually use it to strategize. Idk if this is the fix but if there was like, a time spell that I had to wait 30 seconds for to recharge and then I could decide when to use it, it would've felt much more like I had control over my fate.
Overall, fun game and I genuinely enjoyed playing it!
Wow, your feedback is incredibly detailed, I truly appreciate it. My game still has a lot of areas that need improvement. I’m really excited to keep working on it after the game jam. There are so many elements I didn’t have time to implement, like sound effects and other features.
Super impressive this was a solo made game!! The visuals are fantastic and I was bopping to the music the whole time. Sad there isn’t any artwork for the menu screen but that’s my only complaint. Great entry!!
Yep, I developed this solo. Unfortunately, I ran out of time to polish the menu artwork. I really appreciate you taking the time to try my game!
Visuals
1 ... try different fonts, select one free for commercial use: https://fonts.google.comž
2 ... I love your game icon
3 ... very good shader when you die
4 ... visual bug: I can stand on portal/trees
5 ... this revers shader looks sooo good
6 ... maybe create enemies of different sizes/shapes
7 ... shader animation line for breaking crystal would look so good
8 ... TP death looks weird -> you kill enemy & they disappear -> example of fix: add fade zoom out shader
Controls
1 ... works as intended - no flaws
Design
1 ... I love the idea of playful wizard
2 ... I don't want to be reverted 10sec ago when more enemies were alive (so this ability respawn enemies which supposed to be dead?!)
3 ... add hit in which direction are children (its easy to get lost right now)
4 ... very good dodge mechanics when unlocking crystal
5 ... you almost outrun fire ball (this might be weird)
6 ... sometimes enemies feels stupid (they fire fireball where you are -> you are able to outmaneuver them by rotation/moving around them) -> but that may be good thing
Bugs
1 ... game lags when you click play
2 ... options button doesn't work on my side
3 ... you have buttons named: "RestartButton" & "MenuButton"
4 ... smally typo "You're Died" -> probably fat finger -> "You've died"/ "You're dead"
Sound
1 ... no main sound, no gameover sound
2 ... the choice of <changing sound tempo> after reverted shaders is very good
Overall I enjoyed it, good work
Wow, your feedback is incredibly detailed. I really appreciate it! I didn’t have enough time to add sound effects for the main menu and game over screen. And regarding the options menu, it’s not a bug, the feature simply isn’t implemented yet 😄 I’ll do my best to improve these aspects moving forward
Amazing art and mechanics. Well Done!
I loved the concept for the time resetting, but at times got really frustrating as I would have just wiped nearly all enemies and about to finish day then time resets and they are all back again
Thanks for playing! Yeah, I’ll probably nerf that.