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DING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #84 | 4.093 | 4.093 |
| Overall | #255 | 3.468 | 3.468 |
| Enjoyment | #270 | 3.496 | 3.496 |
| Gameplay | #307 | 3.233 | 3.233 |
| Visuals | #350 | 3.682 | 3.682 |
| Audio | #392 | 3.163 | 3.163 |
| Innovation | #415 | 3.140 | 3.140 |
Ranked from 129 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
DING explores the idea that a place can become strange not through chaos, but through subtle change.
Each floor appears normal at first until something feels slightly wrong. A moved object. A different number. A detail that doesn’t match your memory. The player must observe carefully and decide whether the floor is normal or anomalous.
ويعطيكم العافيه على شغلكم هذا
What code and assets did you not make from scratch during the jam (if any)?
environment, sfx, music
How many people worked on the game?3
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Comments
Reminded me of one horror game with the same mechanic of environmental changes. I successfully finished the game and actually quite enjoyed playing it.
Well done!!!
Thank you so much!! We’re really glad you enjoyed it and made it to the end, congrats on finishing!!
Rlly liked this one!
Lord Glorpion from nowhere cuisine says: "Djim Djim, Zorp porp glorp ban? " (He is wondering if the anomalies are taking applications )
Please thank Lord Glorpion for his interest, the anomaly department will review his application shortly ;)
This was really great game design! The idea is awesome, and the immersion created by the subtle sound fx and visuals were on point. Also beat it first try, so i'm expert
Thank you! really happy you enjoyed it :)
WONDERFUL game!!!!
Really impressive game!!!! The visuals and audio are top-notch, and the anomalies are desisgned makes exploring each floor REALLY engaging. The elevator intro and smooth transitions set the tone immediately, and the subtle changes in environment are REALLY COOL.
The gameplay loop of spotting anomalies and figuring out the correct floor feels intuitive once you get the hang of it, though a few tricky spots (like similar-looking rooms or unexpected “alien” appearances) add a nice tension. I also loved how the map design !!!!
Overall, this is a polished, creative, and well-executed jam entry. The anomalies are fair, the environment feels alive, and the game nails that strange, unsettling vibe perfectly. I’d be excited to see a bigger release with more floors, feedback cues, and maybe expanded detail-focused gameplay!
GREAT game!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out my game!!!
Thank you so much for this incredible review! We truly appreciate the time and effort you put into writing such detailed feedback. It genuinely means a lot to us.
We’re so happy the visuals, audio, transitions, and anomaly design stood out to you, Hearing that you noticed those details makes all the effort worth it.
Glad the tension felt balanced and the atmosphere worked.
And I’ve already tried your game as well, and it was a great experience!
Thank you again for the support, it honestly motivates us to keep building. :) 🤍
Pretty peculiar game! I am absolutely not good with puzzle or logic games but i felt this one was pretty straightforward to understand. While the difficulty wasn't ground breaking i would not try to increment it because right now it's just right given the size of the level. The anomaly effects and scenery changes were cool! Keep it up!
Thank you! We’re really glad the difficulty felt balanced and that the gameplay was clear. So happy you enjoyed the anomaly effects and environment changes! :)
This was great! This is a good game for training the brain to notice things better! I'm notoriously not observant, so this was tough. It would be cool if you started with smaller rooms and gradually got harder and harder instead of the same office every time.
Thank you so much! We’re really glad you enjoyed it, and that’s a great idea about starting with smaller rooms and increasing the difficulty. We’ll definitely keep that in mind! :D
That was trippy!!
this game fits the jam 1000%
really well executed. love it <3
عاش شباب
Thank you so much! We’re really happy it fit the jam for you and that you enjoyed the experience ^-^
The visual is absolutely amazing, though the gameplay took me a few moments to figure out. Overall great game!
Thank you! Glad you liked the visuals, and happy it made sense after a bit! :)
Took me a second to figure out what i was doing wrong but after i enjoyed this game! Cool idea for a game and definitely on theme
Thanks a lot! We’re glad you figured it out and enjoyed it!
rated, cool game!
thx💕
The Idea and execution are very awesome, had a lot of fun. And the alien guy scared me to death haha :D
The only thing is that I would like a kind of feedback if I was right or wrong. It took me a while to realize that I have to look at the floor number :D You could close the elevator and it goes up or down (to first floor) depending on if you where right or wrong. And then open again (like the level transition in Portal).
Very cool entry :)
Thank you so much I’m happy the alien got you 😂
that’s actually a great idea we did think about implementing something like that during development but because of the time limit we weren’t able to finish it properly it’s definitely something we’d love to add in a future update to make the progression clearer and more satisfying especially with a smoother transition like you described💕
Thanks again for playing and for the helpful suggestion!
i really like the visuals and the audio that immerses me into the game. this game is kind of giving exit 8 vibes, but it makes it slightly more original because there are things that are considered as not anomalies (such as lighting and the weather). the floors are a liminal space which follows the theme, though some anomalies are hard to find due to the map size and the walls. overall, i really enjoyed this game!
Thank you so much for the kind feedback!
I’m really happy to hear that the visuals and audio felt immersive and I’m also glad you noticed the idea of lighting and weather not being anomalies we wanted to add a small twist to the Exit 8 idea while still keeping that familiar vibe
we totally understand what you mean about some anomalies being harder to spot because of the map size and walls that’s really helpful feedback for future improvements😁👌
I’m really glad you enjoyed the game thanks again for playing and sharing your thoughts💕💕
yw :)
I loved the elevator music at the start, it made me laugh. I liked the concept of the game, about finding things that have changed in the room, but I felt like the map was too big to spot tiny details; what I mean is, if the map was maybe smaller, you guys could have expanded on gameplay a lot with smaller details. Overall, really great game, congrats!
Thanks a lot for the feedback! We’re glad you liked the elevator intro.
That’s a fair point about the map size. We chose a slightly larger space to create tension and make the environment feel more realistic, but we agree that a smaller map could allow for more subtle, detail-based gameplay.
We’re really happy you enjoyed it overall, and thanks again for playing! :)
I like it! Very cool. Idk whats going on with the flooded floor because y saw it and inmediatly went into the elevator but it sendes me to the first floor, the next time i saw it i went to the next elevator (i didnt see anything else weird) and it send me to the first floor too. Besides that, maybe it is a little too easy? Not a bad thing tho, bery cool experience
Thank you so much for playing and for the feedback!
Just to clarify, weather, rain, fog, lighting, and theme changes aren’t considered anomalies (as noted in the UI throughout the game). The flooded floor is part of that environmental variation.
Each floor can appear in different versions, sometimes with anomalies and sometimes without, so if it sent you back to the first floor, there was likely another anomaly present that was easy to miss.
And that’s fair about the difficulty! We aimed for a balanced experience for the jam. Really glad you enjoyed it overall! ^-^
I beat it first try. The production values are good, but I thought it was not difficult, so such a game would require more push/pull for a bigger release.
The credits were a nice touch!
I think the art and effects were in the right direction but would require more, I got some Remedy game vibes here (thinking Control), with detailed environments, whiteboards. What kind of gameplay loop could be attached to this? I am not sure
But for the strange vibe this is a nice starting point! Nice work!
Thank you so much for the detailed feedback, we really appreciate you taking the time to share your thoughts!
That’s completely fair about the difficulty. For the jam, we focused more on atmosphere and polish, but we agree that for a bigger release the gameplay loop would need stronger push/pull mechanics.
The Remedy vibes are honestly a huge compliment, we’re really glad that came through.
Also, since anomalies can vary between runs, a replay might offer a slightly different experience.
Thanks again for playing and for the thoughtful insights! :)
Nice audio :) haha it built up more liminal feeling! There was almost no innovation, but the gameplay was super fun :) I love liminal games
Thanks a lot! We’re glad the audio helped build that liminal feeling, and we appreciate the honest feedback. Happy you enjoyed the gameplay!
Had a lot of fun playing! Failed a lot. I think I was looking for details that were too small, like out of place cacti and stuff. I almost missed the credits because I saw it through the window and almost turned back because it was an anomaly, but I wanted to see what it said. Someone should fire that receptionist though, he's looking at either some real weird stuff, or nothing at all. Good work!
Haha the cactus-level paranoia is real. We’re glad you pushed through and checked the credits instead of turning back!
And we’ll definitely have a talk with the receptionist… he might be seeing things we’re not ^•^
Thanks so much for playing, really happy you had fun!
I made it to my office, yay!
Picking an anomaly game for a 3D game jam project (especially with "strange places" being the theme) is an excellent idea! Really loved the extra polish on this one - like the main menu in the elevator transitioning into the game. And thank you so much for inclusion of a mouse sensitivity setting.
Excellent sound and level design. I also think you balanced the difficulty just right. There are enough objects to make it feel like a real environment and also scare me a little like "oh no, how am I going to remember exactly what all of these looked like?" I was worried that the anomaly might be as subtle as a coffee cup on the wrong table, or a missing file from the shelf (your "How does this fit the theme" description set me up for that). But your anomalies were actually very fair in the end, (and one was genuinely scary) so I had a fun time and only failed once.
I am not sure if the weather adds to the gameplay, but at least it adds to the weirdness of the place.
Really well done, team!
Thank you so much for taking the time to write this, it genuinely means a lot to us!
It’s great to hear the difficulty felt fair, we definitely wanted it to be tense without being frustrating.
And yes, the weather was primarily for atmosphere, but we also used it subtly to make the experience a little more challenging by affecting visibility.
Thanks again for the thoughtful feedback, and we’re glad you made it to your office! ;D
Really loved the anomaly concept! The visuals of this game is so well done. Fits the theme really well. Great work
thank u sm 💕💕
Cool concept. took me awhile to figure out the objective but once I figured it out it became addictive lol. I was thrown by the sudden appearance of some sort of alien in the hallway lol. Great job.
Thank you so much I’m really glad you enjoyed the game 😄