Im still waiting on the public update of the game, wondering what other enemies will breed Yokai. so just waiting on the next update to add nore roaming rather than an invisible wall. stopping from progressing on that island 1..
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Any plans for (non-oral) wolfman scenes?
Chance-based scene variation (as in, when the wolfman catches Yoki, it has a chance to play other scenes rather than the single one that happens every time)?
Scenes involving multiple enemies at once (two wolf men causing it to play a different animation instead of the animation involving just one, for example)?
Just curious, but how do you get the second wolf oral scene? Is it random chance or do you need to do something specific? Because I've been playing v0.84 on Android infrequently (while deliberately only going for the wolf because I'm simply not interested in seeing her with either of the slimes) and I've only been seeing the first one.
We are currently working hard on the next version, 0.8.7, where we are significantly improving the combat system and mob behavior. This is taking us longer than we expected. As soon as we start the final tests before the release, we will publish a teaser and the release date. Thank you for your patience!
Thank you for the review. However, we’d like to point out that the game has only been in development for a year, not six years. You could have seen this by checking the developer logs.
Also, in the latest update, we added multi-attacks and significantly improved the combat system to make the game more engaging. And in upcoming updates, we’ll be adding more content to the game.
am i stupid? are there ANY saves at ALL in the levels? like this shit is just pissing me the fuck off. please if i am doing something wrong or not understanding something please tell me, i would love to see what this game has to offer, but when i only can be hit 2 times then i have to restart the entire island, it gets infuriating
is this game in like really really early development? cause it doesnt seem theres much to do other than wandering around and killing the enemy's. and im not sure how to interact with anything (playing on mobile). if that's all I'll just say this game seems it has decent potential and hope you guys continue working on it! also the physics on moving while jumping feel hard to control.
I remember seeing this game like few years ago looked interesting dispite being very short and a few enemies. However seeing just played the recent demo it doesn't feel as this ""Game "" made any progress at all. It's still just a short level with few jumps, ladders, wallclimbs.
But still the same enemies with perhaps slightly improved animations but still not any note worthy progress in the span from first seeing and trying to seeing it pop-up again. So I'm curious at what point an actual level will be finished or more enemies as for the enemiesI feel like the wolf has the least favorite/boring animation the slimes ones are nice
But yeah I hope someday there be like a major update with an actual finished level, more enemies or more lewd animations for now it still feels lacking considering the amount of time has passed.
Hello, the game has been in development for just over a year, and we’re constantly working to improve it. Yes, there have been many improvements over the past few months (which we cover in the developer’s log), but these improvements are mostly technical in nature and not very noticeable. We really want to expand the game world and add a lot of new content, but we simply need to build a solid, technically sound foundation first. We don’t want to just throw in a bunch of half-baked content that’s unpolished, unoptimized, and boring; we want every aspect of the game to be of the highest quality.
Additionally, we’re strictly following the roadmap we published a long time ago, which outlined what we’d be doing in each development phase, and we’ve already made significant progress, so things aren’t standing still.
this looks great and i want to love it but there are MAJOR issues.
firstly, the keyboard controls are just worthless. wasd is great and all but having E for melee means it's really hard to attack and move, worse if you want to use shield, ranged on Q is annoying. since binds are gonna be an issue for everyone, having the ability to customise them would be nice.
the magic system is confusing. i'm guessing you can regain it somehow but i haven't gotten very far yet to tell, and once you run out melee attacking will just get you killed. i'm sure the enimies have some kind of stun but it's too short and the werewolf just outranges you, so what i find happens is the second you run out of mana, you lose the ability to fight.
falling off the map shouldn't be an instant game over, like please. i don't want to restart the entire level because i missed a jump. maybe instead you lose a heart or just half a heart and reappear on the last solid ground you touched?
shield just doesn't work. you don't take damage sure, but you have to be standing still for a second to start it, it uses mana when you're hit and you are knocked back, putting it on a cool down. i completly agree with it losing mana when you're hit but the delay to use it and to cool down feels like a punishment for not killing the enemy before they could shoot, which can only be done with the ranged attack, which also uses mana, which means that using a shield punishes you even more for not killing the enemy earlier.
those spikes, at least the first you see, are just plain confusing. maybe i just have game journalist brain, but when i got damaged by the spikes, i was just confused why i lost health, to the point i immediately just walked back into it and died. what i would do is firstly highlight it more, at the moment it just looks like something in the background. secondly it needs some knockback so you can tell what caused the damage a bit better. thirdly, maybe it's just personal preference, but i don't think spikes should be just a random environmental hazard; make them part of the walls, part of the ceiling, part of the floor but just placed there and doing damage doesn't make sense.
you need a tutorial or at the very least hints. you've probably noticed a theme with everything i've said so far, it's just a little confusing what's going on. you can pick it up quickly for sure but just a little "hey, this campfire is warm and relaxing. if i stay here for a while i'll feel much better" would help so much, just to give an example.
the wall jumping, and jumping in general, feels slow and too weighty, you should be able to jump high, faster, not feel like you just got of "my 300lb life". maybe i got spoiled by Ori and the Will of the wisps, but not being able to immediately jump off walls feels wrong, having to jump again to stick to walls feels worse. what i'd suggest is you automatically stick to walls when you hit them but start to slide off after 2 to 3 seconds, or maybe a litttle longer, but you can immediately jump back off. you should also jump a little higher of stay in the air longer if you hold jump. also coyote time would be great QOL if it's not already there. having an extra few frames to jump feels way better.
i like the enemies, but i feel i should mention issues with them. the snowman is great but it does feel a little unfair. it needs a bit more telegraphed of a windup before it attacks, should be able to miss when you stand still or at least be a little inaccurate especially when not throwing directly at you and should probably suffer a little more knockback. the werewolf is just too powerful, as mentioned ealier, melee is hard against them. the only way i could melee them is by waiting until they looked away, hitting them in the back and running. you cannot make a follow up attack, their attacks hit harder and are faster then yours, so by the time you can hit again, it's turned around at can hit you. the slimes having a ranged and melee attack is an odd choice that i like and dislike. if thier projectiles were larger or easier to see, it's a nice gimic, but they already have bouncing around so i think they should be split into ranged and melee slimes which are separate. melee would work the same as they currently do, minus the ranged attack and ranged should try to move away from you to shoot at you. perhaps they could be ice slimes with big icicles sticking out which they launch at you to attack with, so touching them still does damage. IDK
the background and what you actually interact with look too similar, so sometimes you can just walk through what looks like a solid wall.
finally, getting into animations with the enemies should probably stop the other's from moving or put them in the background, and the camera should probably zoom in for a bit.
with all that said, i like the game and i'll be following it's development with great interest.
Thank you for your very detailed feedback! Yes, we understand that your issues are mostly related to the game’s difficulty; most other players don’t experience these problems (in fact, we often receive comments saying the game is quite simple). In the latest version (0.8.7), we’ve significantly improved the entire combat system, and in the next version, we plan to add a difficulty level option so that every player can play in a way that’s more comfortable and enjoyable for them.
Regarding controls: yes, in the future we’ll simply add the ability to remap the control buttons. The idea about falling is good, and we might add some kind of penalty instead of death in the future. A tutorial will definitely be added to the game in future versions.
The main character has already become lighter in the latest update compared to before, thanks to improved physics.
There are two variations of the wall grab. In the simplest variation, after jumping onto a wall, you can hold down the spacebar, then release it and immediately bounce off.
As far as I know, not all of the first island and animations are available in 0.8.4 public? Are there gonna be more free public content? As far as I played, it locks me at the first island with sign "soon", and only 3 animations are available (as far as I found), which are the wolf, blue slime and green slime. Do I have outdated public version or am I just stupid af? (Sorry for bad English) Additionally, with "sounds" turned up to the max in settings, I'm unable to hear any sfx. I don't know what about other platforms, but this happens to me on Android
Currently, there are 4 H-scenes available in the latest version. The entire first island will be unlocked in the next version, so for now there’s an invisible barrier there. Sound effects (sfx) will be added in future updates, so this isn’t a bug.
Currently, 0.8.4 is the latest public version of the game. 0.8.7 is the latest closed version.