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YJ Project

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A member registered Nov 10, 2024 · View creator page →

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Hello, we're glad you like our game! Yes, all versions, including 0.9.9, are made publicly available after a while. This usually happens after a new version is released for Patreon. We expect this to happen this year.

Hi, Raden Kun, we're really glad to hear that! We'll email you at the address listed on your YouTube channel ^^

All the sounds were added in the 0.9.9 sound update; we had to postpone the gallery in our schedule because we have a big idea called “Morphicon,” and we’ll need to dedicate a separate update to it. As for the difficulty, we really want the game to be easier, at least in the early levels, so we’re aware of this—we’re just looking for an elegant solution for now.

Thank you! The next update marks the start of Phase 2 of development, and work on the game is continuing nonstop

We haven't announced the exact dates yet, but we hope we won't keep you waiting too long ^^

🙏🙏🙏

Thanks for the feedback! Yes, regarding checkpoints, we want to add that mechanic once there are more levels. Starting with version 0.9.9, when Yoki falls into the abyss, she teleports back without having to restart the level. As for sliding along the edges of blocks—we’re aware of the issue; it’s not an easy fix, but it’s one of the problems we want to address, and we hope to fix it in upcoming updates.

Yes, we also feel that the game is harder on mobile. We'll try to do something about that in future updates. By the way, there's a difficulty setting in the main settings (the “Easy” mode has become even easier in version 0.9.9).

We'll make version 0.9.9 publicly available when we release new updates for Patreon 

Thank you so much! When we see long reviews, we’re sometimes afraid to read them, but this one was especially nice because you noticed the little details that actually take us a lot of time to develop. We’re really glad you noticed them! Thank you!

Sound effects and teleportation when falling into an abyss (to avoid having to restart the level due to a mistake) were added in version 0.9.9, which is currently available only on Patreon. DevLog: https://yjproject.itch.io/nly/devlog/1618382/nly-099-patreon

Tutorials, along with many other features, will be added in upcoming updates. We understand that this is an important part of the game that will make it easier to understand the game mechanics.

We're not giving up on updating the web version, but since we use shaders, it might not be compatible with the web version or might not work properly. In any case, as soon as we have more time, we'll address this issue.

As of now, SFX and many other features are available in version 0.9.9

no

These are the early versions of the game, in which we regularly add a variety of technical details. For version 0.8.9, as with other versions, we’ve compiled a list of updates to give you an idea of what we’re working on. Black Lilies and level completion became available in versions 0.9.5 and 0.9.9. Currently, these versions are only available on Patreon.

That's all for version 0.8.9; you can complete the level starting with version 0.9.9.

The inventory, lilies, and level completion were added in version 0.9.5 and 0.9.9

🩷

This is a rare opportunity. Adding modifier settings isn't the most important thing to add to the game right now :)

In version 0.9.9, we added a feature that teleports Yoki back if he falls into a chasm.

🩷🩷🩷

We've already explained why we decided not to release version 0.8.7 to the public, so we'll be releasing version 0.8.9 to the public in a few days.

In the public version, part of the location is closed off. It opened in version 0.8.9, and you can complete the level in version 0.9.9, which will be released soon.

Yes, new anthropomorphic enemies will appear in the next levels, and some of them will have additional H-scenes (like the wolf in version 0.8.7).

🩷

Version 0.8.9 will be released to the public after version 0.9.9

This is a very important moment for us—the completion of Phase 1 of development—and since we rely heavily on Itch’s algorithms, we want to get everything right: version 0.8.9 will be released after version 0.9.9. Initially, we planned to release version 0.8.7 to the public this spring, but numerous comments about the high difficulty level forced us to change our plan and release 0.8.9 instead, in which we added a difficulty mode selection and fixed some issues.

The public release of 0.8.9 is intended to support the launch of the major version 0.9.9, which is possibly the most important version of Phase 1 of development to date.

of course 

The update will be released on July 1, but the public version will be available later.

https://www.patreon.com/YJProject/posts/version-0-9-5-is-162337992

Пока нет

This is an alternate scene; it was added in version 0.8.7

Hello, the game is currently in its early stages of development, so many key features are not yet available. We frequently release major updates in accordance with our public roadmap. The features you mentioned simply haven’t been added to the game yet. Please be patient.

Hi, thanks for the feedback! It takes some getting used to the mechanics of grabbing onto and bouncing off walls. Either way, it’s already a simplified system: you only need to press one jump button—press, hold, release, repeat.

The new H-scene was added in version 0.8.7. There is a chance that it will appear after defeating the wolf.

We can't say for sure what's causing this on your device. All we can say is that in the next version, we’ll fix the general bugs in the Android version. For this reason, the next public release won’t be coming out anytime soon, since some players are blaming us for a poor Android build, even though most of the issues are related to bugs in the Unity engine that the developers haven’t fixed for several months. We’ll just do it for them.

You can find the list of updates above

We had planned to release it in about a month, but after reading the feedback, we decided to make the next version—which is currently in development—public. Version 0.8.9 will include many adjustments and fixes. You can expect it in June.

Thank you for your feedback! We’re really glad that so many of you have noticed our efforts regarding the graphics. Fall damage will definitely be implemented, as it conveys the sense of physics in the game, which we’ve been working on for a long time. As for falling off-screen, we’ve already considered that in the future, this won’t mean the end of the game. Wall-jumping has been simplified as much as possible, with an eye toward later stages of the game. And as you correctly pointed out, the game really needs tutorials, which have already been partially created but not yet added to the game.

Unfortunately, right now we have to work on mechanics to simplify the game instead of working on adding new features. But one way or another, in the upcoming versions we’ll add enough to simplify the game and enough to introduce new gameplay.

Thank you! I’d like to add that we’re still working on the technical aspects to make the game more enjoyable to play. We’ll be adding difficulty levels, tutorials, and a gallery soon.

Currently, there are 4 H-scenes available in the latest version. The entire first island will be unlocked in the next version, so for now there’s an invisible barrier there. Sound effects (sfx) will be added in future updates, so this isn’t a bug.

Currently, 0.8.4 is the latest public version of the game. 0.8.7 is the latest closed version.

🙏

Here is a simplified version of the jump system. But if you were referring to the invisible wall, that’s a locked area that will be unlocked soon.