Really impressive art throughout the introduction particular. I would have liked to see more life in the in game sprites, even if it was just some sweet battle poses (instead of standing straight). It looks like you created a very solid RPG system and some fleshed out builds, however I did find the loop very grindy. There might have been a better sense of progression to start the characters with fewer moves, have a few more encounters before the boss and maybe balance to gain ~1 new ability per loop?
Play game
Curse of Undying's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.929 | 3.929 |
| How well did game visuals follow the SNES style theme? | #2 | 4.429 | 4.429 |
| Cohesiveness of game elements | #3 | 4.000 | 4.000 |
| Quality and fit of sounds and sound effects to the game | #3 | 3.714 | 3.714 |
| How polished were the game mechanics | #4 | 3.571 | 3.571 |
| How well did the game follow the constraint | #5 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the strangest/funniest bug you encountered while making your game?
Bugs aren't fun -_-
Don't forget to add the title of the jam somewhere in your submission page!
Okay dokay





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