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A jam submission

Strange RealmView game page

Defend your realm by channeling power of Strange Places
Submitted by Code Gremlins, gloompixel, morchis27, Nooanmusic — 2 minutes, 26 seconds before the deadline
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Strange Realm's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#493.8613.861
Enjoyment#683.9443.944
Overall#3773.2963.296
Audio#4653.0563.056
Innovation#5272.9442.944
Theme#6253.0283.028
Visuals#6952.9442.944

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You defend your realm by placing reality-bending Strange Places (like sky-ocean fragments and others) onto the grid.

What code and assets did you not make from scratch during the jam (if any)?
Pixel font:
https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059?srsltid=AfmBOoqaPQJ0Zs6ECqZWIgGHvwglT247b4jnNrlTk2H_WgVAPDBasGK3

How many people worked on the game?
4

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

This was a super cool, the combo mechanics were really fun to play around with.  Discovering the new combos was really exciting and increased the strategy a lot. I couldn't really read the cards though, the text was very small. Good work!

Developer

Thank you!

Submitted(+1)

Cool mechanic design! The combo effects are really diverse and fun. A quick question on the mechanics: why do both buying and playing cards cost energy? It feels like board capacity and buying power should be separate systems. Also, while the combos are great, the random card draws make it hard to plan ahead—adding more player agency would be awesome!
(Small bug: Some buttons and card purchases didn't respond occasionally. Might need a quick look!)

Developer

Thanks for playing and for the feedback!

We did think about adding a separate resource for card draws, but decided to keep one shared energy system to make players choose between getting new options or placing them on the board. That said, we agree that players need more control over their deck and more options/buildings to interact with cards, and it’s something we’d explore if we continue working on the game!

Submitted(+1)

Really nice game.

I like the idea of combos between the towersm it’s a cool mechanic.
Great job! 

Developer(+1)

Thanks a lot! The whole idea behind the game was experimenting with combos between Strange Places, so we're really glad that aspect stood out to you

Submitted(+1)

This game is a lot of fun but also makes you THINK. I love how you added the Interaction bar where you cn see what is happening on a field. 

Developer

Thank you! We wanted players to understand how different Strange Places interact with each other, so the Interaction bar was our way of making those synergies more readable

Submitted(+1)

Very cool card-based tower defense design. The trap debuff system adds meaningful strategic depth, and the decision between the upgrade cost structure forces players to make deliberate trade-offs rather than obvious choices.

Developer

Really appreciate that!

Submitted(+1)

Excellent castle protection. I was impressed by the variety of rages and auxiliary elements.

Developer

Thanks, glad you enjoyed it!

Submitted(+1)

I really like the combination of tower defense and roguelite. The sprites and music fit together perfectly, the difficulty seems a bit high, but it's playable and fun.

However, the text on the cards is a bit small if you're not playing in fullscreen mode.

Developer

Thank you for the feedback! Balancing and UI readability are definitely things we’d focus on if we continue development beyond the jam

Submitted(+1)

i like tower defense game, and yours also really good, i enjoyed playing it! The only problem for me is the text on the card is too small, but overall a great game!

Developer

Thanks for pointing that out! We will focus on UI/UX more in our next entry

Submitted(+1)

Good game!

Developer

Thanks!

Submitted(+1)

really enjoyed the gameplay on this one!! did two playthroughs, although when I reached wave 24 the challange rift button stopped working :(

for the visuals, it wouldve been good to highlight the selected cards and upgrades with like a little bit bold outline, also the text was way too small on my screen.

Developer

Thanks for playing and for the feedback! We will work on UI/UX more!

Submitted(+1)

Nice game!

I like the idea of "Deckbuilding x Tower defense" in general

One negative point(already mentioned by others) is that the presentation felt a bit too static, both visually and audiovisually.
(Thats something I also noticed after this game jam, and I definitely need to improve on it myself as well...)

Developer

Thanks for checking it out!

Viewing comments 31 to 21 of 31 · Next page · Last page