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A jam submission

SUPER Maze RoboView game page

mega-man like platform
Submitted by DeadPlant — 1 day, 2 hours before the deadline
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SUPER Maze Robo's itch.io page

Results

CriteriaRankScore*Raw Score
How well did the game follow the constraint#83.7693.769
Cohesiveness of game elements#83.4623.462
How polished were the game mechanics#93.1543.154
Quality and fit of sounds and sound effects to the game#103.3853.385
Overall#113.2463.246
How well did game visuals follow the SNES style theme?#152.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the strangest/funniest bug you encountered while making your game?
dropping platforms

Don't forget to add the title of the jam somewhere in your submission page!
SUPER NINTENDO game jam

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Comments

Submitted(+1)

I liked the characters and dialogue a lot.  In some ways I think it can fit into SNES like games rather than SNES style fully, but it is still a very nice art style!!

I wasn't a fan of the honey ( I think it's honey) it kinda just felt like it was slowing down the player for no other reason than to be harder. Other than that though, this game is great. I really like it. I'm still dying badly though LOL

Developer(+1)

Thanks, Im happy you enjoyed the dialogue and im very aware this doesn't fit into the snes style as much as I hoped, also the honey is ment to make platforming harder so I understand why you would find it bothersome (espically if you got the end of the game). If your having trouble with the game you can die over and over until you get a power up which makes the game easier (read the comment of the game page). But besides that Im very thankful that you enjoyed my game and I hope you get to the end.

HostSubmitted(+1)

I'll have to give this one another try later. It's an incredibly difficult game. The mechanics were implemented super well, and the level design was top notch. I also really enjoyed the witty insults from the bad guy in the cut scenes. The graphics are consistent, and good, but they don't really give me SNES vibes. Regardless, extremely well done game. Nice job!

Developer

Im glad you found it funny. I want to make a commercial RPG with the same type of humor so hearing that is nice, and yeah I'll do my best to fix the difficulty. THANKS FOR PLAYING!

Submitted(+1)

OH BOY, it took me like 6 hours to beat this. Well, here is what I have to say:

  1. The artstyle seems to belong to a megaman DOS game, it isn't bad but certainly not adequate.
  2. The level design is amazing, the main level was well planned and it was really challenging!
  3. Difficulty is HIGH, I literally began to listen "Black Knife" because I was dying again and again (17 deaths)
  4. That said, the music is really catchy and nice to hear, overall, an enjoyable experience as a whole!
Developer

Yeah it doesn't fit the SNES theme as well as I hoped but I'm glad you had a fun time I'll hopefully update the game in the future to make it more approachable. THANKS FOR PERSERVING :D

Submitted (1 edit) (+1)

Shoop da woop it's a loop!

Positives:

+the banter was between the two characters was pretty funny

+I like the character design

+ the music got me in the mood to not give up. I also liked the choice of sfx, I think I heard the AlttP monster death sound

Suggestions:

>I seemed to keep restarting to the title screen. I wouldn't mind just being back with the wizard immediately.

>Felt more like 8-bit NES art
>I would have preferred on controller that continue dialogue be mapped to "A" on Xbox

Bugs:

>the physics of my jump and the speed of my movement seem to have changed between screens. I was suddenly very slow and my jump was sluggish in the second platforming screen with the bottomless pit.

Overall:

I gave up but was still charmed by the characters and presentation. It kept me going and the new dialogue was fun. I kept dying in the bottomless pit at the first screen.  Skill issue on my part

Developer(+1)

Im happy you enjoyed they game, and like the character designs and you are 100% right when you say it feel more like an NES game since I'm not an artist and I didn't have time to make cutscenes. As for the difficulty yeah I designed the game so it was next to impossble to beat without dying so you would see the them in the jam. As for the physics that's not a bug that actually a feature, your standing in maple but since the sfx for the maple is hard to hear I understand why you though that. I appreciate your feedback and i'll take it into consideration, I'll update the game later today because the dialogue isn't complete and when I do I hope you try it again. (THANKS FOR PLAYING :D)

Submitted(+1)

More than happy to have helped! I like your style!