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A jam submission

Charger's Last StandView game page

Arcade survival game made for Mini Jam 205
Submitted by ErwinPrograms — 2 hours, 43 minutes before the deadline
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Charger's Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#303.7433.909
Overall#553.1333.273
Presentation#583.0463.182
Enjoyment#592.7852.909
Concept#642.9593.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ErwinPrograms

Software used
Godot Engine; Aseprite

Use of the limitation
The game is entirely controlled with the mouse.

Cookies eaten
No cookies, but homemade iced coffee.

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Comments

Submitted

So cute, I really liked the sprites! It was quite a fun game to play, quite challenging! I felt I couldn't jump high enough though, the bats are so high up!

Submitted

 Cool concept, one of the few games I've played in this jam that is skill based, and you feel yourself getting a lot better at the mechanic the more you play. The art, while being simple, has a nice feel to it.

One thing that helped a lot was going fullscreen. In windowed mode I was getting frustrated due to my mouse cursor constantly going out of the game area.  

Submitted

This is so satisfying to play! You could turn this into a really addicting mobile game, reminds me of some I played as a kid.

Submitted

I really like your presentation art and the aesthetic of the game. I wish I could jump higher to get enemies who are completely out of reach.

Developer

Complements to my art skills mean a lot to me :)

I did a bad job explaining the game mechanics in the game/page description, but you actually have infinite mid-air jumps! I'll be sure to create better tutorials for my future games.

Submitted

Oh! I did not even understand that you can dash in the air,  until I read the comments. I think you could add upon this game very well with things like a stomp attack, when you are in the air etc. Very cool.

Developer

Thank you telling me about your experience! I realize now that I neglected any form of instruction or tutorial. I slapped a .gif of gameplay in the description as a band-aid solution

I also appreciate your ideas on how to improve the game -- it gives me direction on what mechanics are fun/should be focused on.

Submitted

The Gif is perfect, even shows that you can kind of groundpound, I didnt even think of that.

Submitted

Controls felt a tiny bit clunky, but i liked the visuals

Would have been cool, if maybe time slowed down when aiming the attack, to allow some more precise mid air combos

Developer

I appreciate the suggestion! It makes me want to experiment with a game focused on combos and juggling

Submitted

This is fantastic! The art style is super cute, the SFX and music fit the energy really well, and I had a blast playing it! I'm glad you added a feature to invert the controls -that really helped a lot with handling. Gotta say - being able to just catapult into the air towards an enemy is very satisfying. Great work!

Developer

Thank you for playing! I'm happy you thought all the parts fit together