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Hors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #70 | 3.059 | 3.059 |
| Concept | #81 | 2.471 | 2.471 |
| Overall | #84 | 2.529 | 2.529 |
| Enjoyment | #85 | 2.176 | 2.176 |
| Presentation | #86 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Samuel
Software used
Godot, Blender, Mixamo
Use of the limitation
Controls were meant to be one-handed and mobile-focused.
Cookies eaten
I had a chocolate bar instead :)
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Comments
Nice use of the limitation! The walking animation is very smooth
Ok I find this miniature incredible ! Good luck for the project, for now the travel is already very smooth !
I can see this being a good horse simulation! What do the draggable UI bits in the center do?
at the end of the day, we are all just big balls with 2 legs, walking around
Diogenes would lose his marbles looking at this.
intresting
I feel like this has some deep philosophical meaning
Even though it's almost nothing, it gave me maybe the most feelings out of the games I've played. Something about the 2 balls with legs following each other very slowly is so uncanny my stomach just flipped. Maybe something to be explored.