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Not Always Green

53
Posts
1
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A member registered Jul 10, 2018 · View creator page →

Creator of

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Played for longer then i am willing to admit, good job!

Very cute, and nice

A bit hard to see the yellow otline, maybe making the trashcans bigger, and the actual trash bigger itself, overall fun game

Uhm, yes

10/10

I agree with the previous comment, maybe wasd movement and click to interract with hoverboard, would make my hands stay in the same position, but overall, just like the description said, the vibes are on point... 

Luke Bell, rings a bell.?

i like how it becomes this rhythm game of clicking on the cats in the same order because of their cooldown. nice one

Amazing game, very cool platforming experience! love the level transition animation! Super nice job!

Amazing art, love the game, took a little minute to figure it out, i think adding infinite stock to the store for some things is good because then it's stupid proof(me proof) that used both things for sprouting lvl2 and then delivered whatever... really nice potential here, and it would be nice to have a ui of what you put in the cauldron before you package or test, just for more visual clarity. Overall really nice job

Uhm, nice cover for the song and credits, the game doesnt play?

Nice one, wasn't really clear for me where does the hammer hit at first, i thought it would rotate in the handle so i was aiming a bit to the left, but figured it out quickly that is...uhm... not the case and im stoopid. Cute game!

When i read charming in the description i imagined something else! fun little heart attack of a game, good job!

very nice game, being able to precook stuff and have it ready really made the job fun to plan and play!

Love the cat drawing!

Thank you!

Thanks, also thanks for the heads up!

Yeah, it is my first time as a solo dev, so everything is put together a bit clunky. Many first times in this one

Thank you,
Well, i wanted to make a quick challenge that people can replay. There is also a chance multiple enemies can spawn, so maybe you just had an unlucky run!

You're always crazy enough to snap ammo into existence, it's just a  process (hold right click). 

There is a win condition if you survive long enough tho, thanks for playing! o/

Cool look for the game, got me interested!

Love the hand animations. We also use the "handgun" in our game!The beam is my favorite

Damn good story, really sucked me in. I loved the influence of the choices color on the vase in the middle, dripping... Very nice!

Ahhh, that would be such a good ending! The whole crew needing to state their name and presence. Awesome stuff man, bomber!

I laughed so hard on "Good Job"

Nice and sweet, the art made the atmosphere really good.

Really nice atmosphere, the use of 2d sprites made me feel  like everything was scenography and i was on the stage trying to figure out what my next line is!

Amazing job, would love to play a bigger game that involves sounds forensics like this. Imagine being able to cut parts from every conversation, so you can take control of some voice activated parts of the ship. Super fun!

Scariest math problems of my life, when the boss hit me with a 66-19 i almost lost it!

Really good!

I liked to read the upgrades while slowly devouring, the story had me!

The backgrounds and the fever dream art, I've got ants in my eyes! Super cool, would love something bigger with this exact style!

I was imagining Lucky turning into some eldritch beast! Lovely story and art!

Very easy to get sucked in! Good job!

I love that the eldritch horror likes wants mashed potatoes!

Just wow!

I like the YUUUH sfx!

What even is a backup entity? Lovely abstract game!

Exactly my thoughts!
Amazing job!

Amazing board game feel!