Play DEAD LINE
DEAD LINE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #90 | 1.964 | 2.571 |
| Presentation | #96 | 2.073 | 2.714 |
| Overall | #112 | 1.555 | 2.036 |
| Concept | #115 | 1.418 | 1.857 |
| Use of the Limitation | #122 | 0.764 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
Through the pleasure of control
Cookies eaten
18
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Comments
I will work on solving the problem.
I will work on solving the problem.
Getting an error - Unable to load file Build/GAME JAM 2D.framework.js.gz! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)
The amount of juice you managed to pack into this game in just 3 days is amazing! The SFX are nice, although I wish there was music. Stars don't seem very useful. Replacing them with health/ammo pickups could add more motivation to grab them. Though the current amount of health the player has per level feels pretty good.
The enemies seem like they're hard-of-hearing the way you can shoot right next to them without them being alerted, but once they know your presence, they're fun. The map design feels rather redundant. Maybe it'd be more exciting if you couldn't see the enemies until they're in line-of-sight, or when you enter the room.
Sometimes the enemies will shoot backwards. After finishing the game and returning to the level select menu, the cursor is hidden. I like how you did the gun cooldown system.
Nice juicy game. Well done!
Thank you for this positive comment.
I really wanted to check this out but I'm getting an error when trying to load it
Unable to load file Build/GAME JAM 2D.framework.js.gz! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)
nice visuals, feels like an easier hotline miami with crispier effects
Love the effects for the bullets