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Sea & Sundry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #3 | 3.333 | 3.333 |
| Was the improvement accomplished | #4 | 3.333 | 3.333 |
| How creative was the improvement | #5 | 3.000 | 3.000 |
| Overall | #5 | 3.133 | 3.133 |
| How sufficient was the improvement | #5 | 3.000 | 3.000 |
| Does the improvement move game in the right direction | #6 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Introduction of a day/night progression with an upgrade phase that serves as a break from active play.
Describe your game in one sentence
Active Otter is a cozy 2D incremental game where you help an adorable sea otter crack open oysters to collect resources and evolve.
What feedback are you looking for
1. How many days did you play before stopping? What made you stop?
2. Did the day/night cycle make you want to keep playing into the next day? Why or why not?
3. Did the night upgrade phase feel like a rewarding break, or did it interrupt the flow? (rate 1-5 stars)
4. Did you find yourself looking forward to anything such as a specific upgrade, the next day, or something else?
5. Any bugs, confusing moments, or frustrations?
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Comments
Hey, I gave the game a play. Here are the answers to your questions:
1. 7 days. I had gotten all of the upgrades, so it didn't seem like there would be anything new to do
2. Yes. I'm a sucker for upgrades! Honestly if you just let me keep upgrading I probably would have played longer just to see how high I could get them. The balance between upgrades that create more resources vs upgrades that let you harvest the resources faster is good. I would lean into that. Reminds me of this itch game I played before: Box Box Surprise by Happy Distractions Studio
Also, by the time I maxed out the upgrades, things were really satisfying, where I could just click and the things would break almost instantly. It would be fun to move forward with that with a lot more oysters coming, and upgrades costing more and more. And maybe you need new types of upgrades to battle rival otters or something.
One note on the upgrades, though, I actually missed that there was that option on the first night. You might want to make that clearer, maybe with a text popup or something
3. 5 stars (see above).
4. Not really. I didn't have any preferences for particular upgrades, other than I just knew I wanted them to make the clicking more efficient.
5. See above the note about missing the upgrades on the first night. Otherwise, I didn't encounter any issues or bugs. Nice work!
1. How many days did you play before stopping? What made you stop?
8 days. I had already purchased all the upgrades and it didn't seem like there was more content yet beyond that point.
2. Did the day/night cycle make you want to keep playing into the next day? Why or why not?
I think with a bit more visual polish and a bit more going on (e.g. something new happening each day), it could be quite enticing down the line.
3. Did the night upgrade phase feel like a rewarding break, or did it interrupt the flow? (rate 1-5 stars)
I found it to be a nice break from clicking. However, I can see how in the long right it might feel a bit frustrating having to complete a full day-night cycle to purchase upgrades. But maybe I only feel that way because most incremental/clicker games like these give you the choice to purchase upgrades right away as long as you have the resources on hand. I can appreciate that this game is going for a different kind of pacing.
4. Did you find yourself looking forward to anything such as a specific upgrade, the next day, or something else?
I guess I was hoping for the numbers to go up at a faster rate with each upgrade.
5. Any bugs, confusing moments, or frustrations?
At first I was a bit confused on what to do. I had clicked on one of the shells floating by and failed to notice it was on the otter's belly and that I had to click on it to break it. I also failed to notice that the stars that appeared at the end of the day were upgrades I could purchase.
Closing Remarks
It's an adorable spin on the genre, and I can't wait to see how you'll expand on this in future updates! Maybe it's because what we have here is a small vertical slice, but I think you can afford to make the game ramp up a little faster, as well.