Thanks!!
I had thought about that featue, but with the non-linearity expected of the product it was hard to implement.
The engine is non-linear yet by limitation of time I had to put a mostly linear story in place, some quirks come from that fact.
I could make a action planning mapper for detecting reached, non reached endings, and those not reached by the algorithm could be marked as completed. That would create a loading screen tho, if the amount of cards grow a lot.
Thanks for the comment, it made me thought a feasible solution :D!