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SLASH WITHOUT ERROR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation - How well does the game adhere to the chosen theme? | #2 | 4.133 | 4.133 |
| Gameplay - How does the game feel? Is it fun to play? | #2 | 3.667 | 3.667 |
| Overall | #2 | 3.733 | 3.733 |
| Novelty - Did the game do something new and never seen before? | #3 | 3.267 | 3.267 |
| Stability - Does the game crash unexplainably and unexpectedly? | #4 | 4.667 | 4.667 |
| Graphics - Does the game look visually appealing? | #7 | 3.733 | 3.733 |
| Audio - Does the game have audio? Does the audio fit the game? | #9 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List any third party visual assets used (N/A if none)
https://docs.google.com/document/d/1pmD2t3wqIOWN96YrWcK1pG1S37PPiH21kcbzdwwXolw/edit?usp=sharing
List any third party audio assets used (N/A if none)
https://docs.google.com/document/d/1pmD2t3wqIOWN96YrWcK1pG1S37PPiH21kcbzdwwXolw/edit?usp=sharing
Credit anyone who worked with you creating this jam submission!
Just me
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Comments
ARE YOU PROUD OF ME DEVELOPER!? This one goes crazy. The cinematic at the start is so cool and really hypes up this epic encounter. I have a couple gripes with how the character moves. The dash is a big one, as depending on how you've last inputted, it's either two or three inputs to dash. I think having the dash on a timer system rather than a "last three inputs" system could help a lot. All the attacks from the Null Beast were engaging and fun to evade, with one significant exception: The big red laser attack that can come from any direction does not feel fair, since especially given the janky dash controls, it comes too quickly to react to properly. Most of the time, you can't see the direction it comes from. While you usually have enough time to hit the dash button, it usually clips you first because it is incredibly fast, and even then there's a great chance you've unknowingly dashed deeper into its range since you couldn't see it. I just got in the habit of dashing in some direction after the end lag of each move and hoping that would be enough. The spiral directly at you attack is the better version of this one, though I do like that the effect sticks around. Sound effects were good, but the music is hurt by having none in first phase. Beating this game took a good number of tries, and not having music during the first couple minutes was aurally offputting, though it meant the musical kick in at phase 2 is hype as hell. Everything else about this game is awesome!
Controls are in the txt file, but ill make a comment here (as well as some tips) just for clarity.
CONTROLS:
- WASD to move
- Triple tap any direction key (WASD) to dash in that direction (its supposed to be double but ig its not)
- hold SPACE to fly
- hold left CTRL to descend faster
- Left mouse to attack
- hold right mouse to heavy attack after hitting an enemy a certain amount of times (indicated by the blue bar in the bottom left)
TIPS:
PHASE 1 HEALTH: 100
PHASE 2 HEALTH: 185, PLAYER HEALS UP TO FULL HEALTH
PHASE 3 HEALTH: 35, PLAYER HEALS +10 HEALTH
BASIC ATTACK DMG: 1
HEAVY ATTACK DMG: 5 + (amount of blue charge above threshold * 0.05), The second value can reach up to a value of 10
- Dash has no cooldown, and the direction is different depending on your rotation.
The 7th (and I swear the last maybe???) edit: Its on the game page, but ill post it here anyway: I was also really making a really messy timeline while working on this, so yeah ik its not required but ill show it here anyway https://docs.google.com/document/d/17upvDKlsdBFOHvxY6WACDKKwHkiGX-fPwldF_VOefDk/...
I love this game
Really cool game! The dash input is kinda wierd which makes it feel artifically hard to dodge some of the attacks. One of the attacks (the spamming orbs) feels a little unfair. Other than that it was really fun and looks really cool.
Actual fever dream lol