You beat the bonus level!?
Anyway, Thank you but Im also really sorry about the gameplay and level design further on in the game and stuff, as you can very clearly tell level design is def my weakest thing when it comes to game dev lol like im honestly really terrible but i did learn alot, should prob look into some of the theory before the next gam jam (hehehe gam jam). Also, I made the "bonus" level at the time because I was worried about the game being too short but looking back on it we really should've just polished the first level and fixed all the weird moments in it. I really want to yap about this project but I will refrain from doing so, also someone likes my cinematics yippeee

Applepielord
Creator of
Recent community posts
This game is insanely fun to speedrun. The title screen looks amazing, The mechanic is really clever and I like the use of switching between first and third person to progress thru the rooms., as well as using the broken blocks to progress in some cases. Im not sure if the wall jumps were intentional or not but it made the game way more fun lol. Only thing maybe is I wish there was a shortcut to hard reset back to the first room, but thats just cuz ive been speedrunning ur game alot lol. Also If ur intention was for people to speedrun this game then an ingame timer wouldve also been nice. Also very good music.
I'm in love with this game. As someone who's never played neon white it reminds me of that if that makes sense. Audio is really satisfying and the controls are really responsive and the levels are really fun to speedrun (except for lvl4 but thats really just a personal skill issue thing rather than a level issue lol), Only thing I can kinda think of is the menus, maybe a shortcut to the level selection screen after level completion (but thats also me just being really really impatient), also noticed that the "kill all enemies" isnt required in lvl2, not sure if thats intendedd but eitherr way the layout of lvl2 couldve introduced the orange enemy better but thats also such a nitpick lol. Very awesome game !!
Controls are in the txt file, but ill make a comment here (as well as some tips) just for clarity.
CONTROLS:
- WASD to move
- Triple tap any direction key (WASD) to dash in that direction (its supposed to be double but ig its not)
- hold SPACE to fly
- hold left CTRL to descend faster
- Left mouse to attack
- hold right mouse to heavy attack after hitting an enemy a certain amount of times (indicated by the blue bar in the bottom left)
TIPS:
PHASE 1 HEALTH: 100
PHASE 2 HEALTH: 185, PLAYER HEALS UP TO FULL HEALTH
PHASE 3 HEALTH: 35, PLAYER HEALS +10 HEALTH
BASIC ATTACK DMG: 1
HEAVY ATTACK DMG: 5 + (amount of blue charge above threshold * 0.05), The second value can reach up to a value of 10
- Dash has no cooldown, and the direction is different depending on your rotation.
The 7th (and I swear the last maybe???) edit: Its on the game page, but ill post it here anyway: I was also really making a really messy timeline while working on this, so yeah ik its not required but ill show it here anyway https://docs.google.com/document/d/17upvDKlsdBFOHvxY6WACDKKwHkiGX-fPwldF_VOefDk/...










