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rgb.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.000 | 3.000 |
| Creativity | #4 | 3.250 | 3.250 |
| Overall | #7 | 2.938 | 2.938 |
| Ambience | #9 | 2.750 | 2.750 |
| Theme | #13 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello :) I want to first say - if I had enough time to play this game for a whole day, I would. It's very fun and very good looking. I do think the thematic elements too it are a little loose, and there's nothing that firnly says "oh yeah, that's what that means." However. the gameplay is the strongest of any game I've played so far.
I really appreciate feedback! I definitely agree that the thematic elements are more "creative" in terms of their liberties. Regardless though, thanks for playing!
Nice puzzle game! It’s a shame it hasn’t a web build…
Thanks so much for playing!
Yeah that is definitely a gap in my skillset. I'm not as familiar building stuff for web. I think there are some repos out there that convert Monogame to web, but I haven't looked into it too heavily yet.
Playing in a sandbox it’s not the best way to test a game (the controls don’t feel “perfects”, but I don’t know the cause), but it’s fun and the puzzles are good! I’ve retryed only 1 time a level, but they are not trivial.
Good job!
Oh interesting! I've never played in a sandbox before. I probably should if I'm being honest. Totally understandable about the controls. I don't think I got them perfect necessarily. There is a certain amount of lag that can happen while you're pressing buttons which doesn't lead to the best game feel. I'm still working on developing a better system.
Glad you liked the puzzles! They were fun to design.