I like the theme and art style. There are a few bugs, but overall the game is very enjoyable.
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Ravencroft's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #65 | 4.387 | 4.387 |
| Overall | #325 | 3.366 | 3.366 |
| Gameplay | #335 | 3.194 | 3.194 |
| Enjoyment | #371 | 3.323 | 3.323 |
| Audio | #438 | 3.097 | 3.097 |
| Theme | #499 | 3.258 | 3.258 |
| Innovation | #534 | 2.935 | 2.935 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character wakes up in a strange place with her memories wiped.
What code and assets did you not make from scratch during the jam (if any)?
We used jsfxr, a javascript tool for making 8-bit sound effects. All other code, music and art was created by us.
How many people worked on the game?2
Comments
I liked the game alot visualy! I must admit I'm a little disapointed I couldn't figure out what to do after getting in the garden, but I loved the visuals! All the sprites and animations were well done! I also like the possesion mechanic, though I do find it funny that dispite your character not wanting to be in the garden, you could just swap back while inside the garden to be there anyway. Also I encounterd a bug where if you talk/interact with something while walking, you could keep sliding durring the conversation, and if you happen to slide into a room transition while the conversation is ongoing you are unable to move after.
this is visually mindblowing, I love the environments, character design and portraits and animations. The possess mechanic is unique and interesting. Unfortunately I couldn't figure out what to do after going in the garden and study room. Looks super fun, I just wish i could have seen more of it. Good job!
Super cute Pixel art ! Maybe some stuff could be improve for the general experience : Like skipping text more fast or stuff like that. Even the audio feels a bit absent sometimes, but well, the overall is polished and it's like a pretty good base if you want to make it a total polished experienced later or something ! Anyway, congrats for it !
Feel free to test our game !
Adorable pixel art. I liked your character portraits! The pace of the game felt a bit too slow for me. If you want a slower-moving character, I would advise making the levels a bit smaller and more compact. You should also consider adding a “skip to complete sentence” button so you don’t have to wait for the text to be completely written out. This felt like a bug, because when I opened the in-game menu to lower the music, the game kept registering my clicks and progressing the dialogue. Good job on your game!
Fun game with a neat twist at the end. I really liked the art, and it was very well made. Great job
Really cool character design and take on the theme! I wasn't really sure what I was doing, but I liked the posses mechanic and overall vibe of the game a lot. Great work!
I realy like it and the art is incredible! I was just a bit confused on what I had to do but that could be just me.
Nice art, got stuck though, but it was a Me problem I'm not the best at puzzles
Nice visuals and animations !
Love gameplay too with possessing characters ! feeling nostalgic to pokemon games <3
Despite a couple bugs with possessing NPCs makes them disappear and being able to interact with something multiple times, I LOVED the aesthetics in this game, very good job to the team. Good work!
Nomatter which form I take, what weapons I bring, it stands unwavering, my dreams forever out of my reach, even when my reach is longer, The trashcan doesn't respond to threats of violence
Very cute and interesting, great job! :D
Nice visual, audio is fun as well.
For this type of game, I think the speed at which the game operates is a little slow for my taste. There's also some small bugs like the characters doesn't respawn immediately after you possess another, so I thought you can only possess them once. I would have also like if the dialogue text could be fast forward or skip to full sentence when you click it.





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