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A jam submission

An andful of Horny GamesView game page

Wow, Four Horny (and kinky) Games in One? Unbelievable!
Submitted by or Watt / and Null — 1 day, 41 minutes before the deadline
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An andful of Horny Games's itch.io page

Results

CriteriaRankScore*Raw Score
Kink#14.7504.750
Horny#103.9293.929
Novelty#173.6073.607
Overall#243.2543.254
Ambition#253.4293.429
Play#263.2503.250
Aesthetic#293.6793.679
Harmony#323.2863.286
Sound#382.6792.679
Narrative#382.6432.643
Stealth#571.2861.286

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you didn't do during the jam
Sound effects come from the following sources:
OpenNSFW Sound Pack
Film Cow's Sound Pack
CC0 Sounds from Freesound.org

More details in my devlog (included in project)

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Comments

Submitted

A neat little variety of pack of unusual and inadvisable ways to have fun. This is honestly a cool structure for a project, and I found it impressive how varied the content was. Lovely art style, too. (Note: I did not play "Dog Sitting" for reasons of personal discomfort.)

Submitted

This is an awesome collection, great work and love the super niche kinks, and it really feels like a cohesive package

Submitted(+1)

Would rate 100/10 kink if I could. Beautifully made and executed, this one has creative vision as solid as the protag's cock when walking among ants. The mutations were extra pretty and poetic and the writing on I LOVE was fantastic.
All gameplay loops were quite satisfying (on I LOVE I just went in larger circles around the starting area), and nothing was difficult imo.
I'm obsessed with both art styles.

Thank you for making this unapologetic piece of you!

Submitted (1 edit)

I love playing through your games; you’re really the epitome of “not my kink, but their earnest commitment to the concepts makes it worth playing”. Such a cool idea to do a minigame pack, too!

“Watching the Neighbours” was surprisingly difficult to win in a good way, and I loved the different transformations possible with “My Body is a Garden”. The unspoken narrative of “Dog Sitting” is a real highlight, with the ending scene tying it all together. It was sometimes a pain to find the hills in “I LOVE THE FEELING”, but the raw narrative text in it really sets the tone.

Looking forward to whatever you do next!

Submitted

Every game feels like it's had real care put into the animations and presentation! I like the opening menu, it's minimalistic in a way that reveals just enough about the games to get players interested or avoid them without giving anything away. While "Watching the Neighbors" appeals strongly to my own tastes, "My body is a Garden" stands out as something you could expand into a big puzzle game if you add more obstacles that prevent you from being able to always collect whatever you want. I was impressed by how many different combinations and unique transformation animations it had! "Dog Sitting" felt odd as the only mouse controlled game, since we're using arrows and space for everything as early as the first menu. I like the sound effect choices, some games could use a bit of additional background music or ambiance to set the tone. Very nice collection, and I like the inclusion of a devlog that gives a bit of additional info about how everything got made!

Submitted(+1)

Cool mega kink based minigame pack! Definitely respect how much you lean into the kinks rather than watering them down, even if it's not everyone's vibe. Mad props

Developer(+2)

The sociopolitical climate surrounding this years jam had me wanting to just go full in. I think the game that lands the best in that regard is "I LOVE THE FEELING OF ANTS ON MY DICK". I let the goblins take the wheel and it came out pretty good. Oddly, I think doing all the animations on paper kinda helped this mindset.

(+3)

I don't want to be That Guy but the content warnings should probably be viewable before you download the game. Downloading some of this content will be testing (or crossing) the line of legality depending on your jurisdiction.

Developer (1 edit) (+1)

You know, honestly, valid. Did not consider Places Not Where I Live. Will update the page when I'm back at my PC.

Future and: page has been updated.

Submitted(+1)

Thank you for the labels! Played what I was okay with. Really short but to the point. 

Submitted (1 edit) (+1)

Some truly elite level kink stuff here. The tile one where you pick up the bugs is one of three games I've ever played to make me genuinely uncomfortable, a feeling I for some reason try to seek out. That writing was just eugh (But in a good way if that makes sense). Gonna be sticking in my mind for a while much like the other rare games on that list

Developer

One day I hope to live up to my inspiration in terms of body horror games: Water Womb World and Discover My Body. Both are games that I find erotic despite that not being the goal (or likely even passing intent) of the work. My Body is a Garden, specifically, is an idea that I've toyed with many times. This is the first time realizing some aspect of what's in my head.

I don't think this will be the last time I attempt My Body is a Garden.

Developer

One day I hope to live up to my inspiration in terms of body horror games: Water Womb World and Discover My Body. Both are games that I find erotic despite that not being the goal (or likely even passing intent) of the work. My Body is a Garden, specifically, is an idea that I've toyed with many times. This is the first time realizing some aspect of what's in my head.

I don't think this will be the last time I attempt My Body is a Garden.

HostSubmitted

omg i only just now went back and discovered that you mutate into a different thing depending on what kinda stuff you pick up, incredible touch actually

wow i love little minigame packs.  and i fully respect how you completely lean into the thing you're doing haha

missing advanced tech: if you simply keep jackin off while you're hiding, then the meter would never go down,

Developer

Okay, the advanced tech is a really good one. Especially since I've got that big eye animation. Make the eye slowly narrow in on you as you try to keep your meter from draining. Definitely keeping that in the mental notes.

Danke, I felt awashed with inspiration for this year after playing 50 Short Games and The End of Gameplay. Especially, TEoG. I played that basically the month before the jam. I wanted to swing for 5, but alas, one-game-a-week was my limit between this and a day job. Tho, one-game-a-week is already kinda nuts, lol.

Also, yeah, My Body is a Garden has been an idea I've token like a couple swings at. But this was the first time I've committed to some iteration of it. 

Submitted

Very interesting collection of minigames! The 1st one was definitely my fav, since it felt the most like a cohesive game, but I get that the other 3 were aiming for more of an experience.  The writing in the 2nd and 3rd was also pretty descriptive and interesting, especially with 2's transformation.It is neat to see all the different kinks included.

Developer

The 1st game was definitely designed to be a Typical Video game. 2nd and 3rd were very much inspired by the meandering 2D exploration that 50 Short Games and Elbe have (and T.E.O.G but those are all platformers). 4th was inspired by those whole flash games where you just poked at stuff for a while. And yeah, I wanted to try my best at including the wide range of experiences and themes that 50 Short Games and T.E.O.G had within the 28 days I had to work.

Sadly, I didn't get to include one game (Milking and). Gonna have to add that one post-jam.

Submitted(+1)

Love the overall gamefeel, the games were all pretty simple in control scheme but they feel very responsive. The art style was cute. My favorite was game 3, I liked the sense of buildup and it felt the most sincere in a sense? Well done!

Developer (1 edit)

3 definitely is my favorite of the bunch writing wise. Heavily inspired by an old entry from a previous jam: Dorothy Has A Nice Day In Teslic Yard. The writing in that game proceeds to totally breakdown as the character transforms. I also didn't let myself pull back from the writing to make it feel "less" "cringe". So, yeah, definitely the most sincere of the bunch. I wanted at least one game where I got to do some unrestrained writing. 50 Short Games has a lot of writing that almost strays into "stream of consciousness". So, that was another motivation and inspiration.

Submitted(+1)

i love the variety! and the tf game was really cool
it's like wario ware for normal people

Submitted(+1)

Game 4 was a bit too much for me, but the art is really well done.

Submitted (1 edit) (+1)

so I couldn’t really bring myself to play game 4 (sorry, too many things in my yuck list :c ) but I DID check out the other 3 and I thought the art was cute and I love your colour palette choices

I love the ambition though, and what I did see I thought was at least neat even if I wasn’t into it. Nice work!

Submitted (2 edits) (+1)

I was only able toplay the first game, but its very cool that you made a wide selection of different types of kink content! I like the artstyle used and the different gameplay elements :3

Developer(+1)

Hopefully that is "because the CWs let you choose" and not the "games didn't play ;_;". If it's the first one, I'm glad my content warnings were informative. I wanted each game to be a little mystery (such as in the two source of inspiration), but also I knew flashbanging people would be a Super Bad Idea. Nobody likes getting flashbanged of having to sit through a scene they didn't know would take some twist it did.

If it's the second, oh no...

Submitted

yes dw it was bc your content warnings worked successfully and let me make the decision to not engage for myself, not bc the other games wouldn;t work! I still wanted to praise the game I played, but also didn't want to review the content I didn't engage with :3

Submitted(+1)

Dang, now THAT's kinky lol. It's cool you made multiple games in one, tho going from simple voyeurism to insects and watersports was quite the flashbang xD

Good job on the games :)

Submitted(+1)

Even if I wasn't the target it seemed well crafted for the target audience.
I have no negative critique except that it took me very long to realize I had to manually escape every game even after completing it.