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A jam submission

SubQualiaView game page

A quality or property as perceived or experienced by a person
Submitted by Heroshrine, soundslikenav, hello im zane, JulienPurvis — 3 minutes, 15 seconds before the deadline
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SubQualia's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8692.2453.286
Visuals#10552.1473.143
Innovation#10891.8542.714
Overall#11621.8222.667
Enjoyment#12051.6592.429
Gameplay#12481.4642.143
Theme#13001.5612.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You awake in a strange place, having a subjective strange experience.

What code and assets did you not make from scratch during the jam (if any)?
- BabelStonePseudographica font face
- Our own service locator package
- LitMotion tweening library

How many people worked on the game?
4

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Comments

Submitted(+1)

I liked the typewriter effect with the symbols. The audio was pleasant and the visuals looked good overall.

I did have some trouble figuring out how to play though. The enemies didn’t seem to do anything, and I couldn’t figure out how to get the hexagons. I did place exactors on the rocks, but I’m not sure what that does.

I think it’s cool, and it feels like it just needed a bit more time. I hope you guys can do a small update after the jam to to make it more playable!

Submitted(+1)

Cool atmospheric game.

Submitted(+1)

I couldn't figure out how to get the big hexagon currency, nothing I did seemed to work. I placed dozens of nexuses, extractors on every big rock lying around, and buds absolutely everywhere to prevent the slow-growing pentagons from destroying my stuff. I grinded hundreds of the smaller, three-hexagon currencies, but nothing every happened. No more enemies showed up other than the original couple pentagons around the map, and I was never able to build any of the buildings other than nexus, bud, and extractor. I don't know if I just missed something or the game was glitched somehow, but the atmosphere and music are very cool, good enough to keep me playing for a while despite being utterly confused.

Developer(+1)

yes, sorry, totally forgot to put the instructions in the itch page, since no one will be able to figure it out lol. You need to swap one of your purple towers to hold it by holding left click on the image that pops up when you mouse over it, then place an extractor on a rock. I’m aware it says this nowhere in the game, we unfortunately completely ran out of time. The enemies also are a bit bugged, you probably just completely dominated them lol, the original ones are supposed to keep growing stronger but we tunes it super easy since last jam this team did together ended up being way too hard for players lol. Rather have it too easy than too hard for a game jam.


thanks for the genuine feedback and for playing! Glad you liked the atmosphere. We all work, so we really only had about 4 days total to work on this, half of which was spent on the vibes lol.

Submitted(+1)

Nice, I love this sort of game. Music gives it a really good atmosphere.

Developer

thanks! The sound guys will be happy to hear that lol. Games a bit buggy but I for one am really happy with the atmosphere.

Submitted(+1)

Rated!

Submitted(+1)

Very good game! I get a lot of fun, but I found difficult dealing with the enemies, I just pray they doesn't attack. A little bit of more information would help a lot, like how to place every building, and what they do. You can understand what everything do but if you bring the info to the player it would be better. Overall, very good game :D