Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The title screen presentation looked great. The cutscene art looks really good too. It has a slightly moody, storybook feel that fits the whole fractured-time idea really well.

The dimension shifting was really fun. Swapping worlds feels instant and seamless. I really liked that the two realities share the same foundation but still have clearly different aesthetics. Level design does a really good job at utilizing the phase shift to its fullest. The platforming was fair and balanced. Just the right amount of challenge.

Small detail, but I liked the little SFX when tutorial text popped up. It's subtle, but it added so much to the game's polish. And thank you for the checkpoint, dying never felt punishing, just a quick reset and try again.

This was a really smooth experience. Well-executed concept with clean design and good feel. I enjoyed this quite a bit.