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Good job! This is the first game of this genre i have rated throughout the jam. I am not sure if it's because i'm under puzzle fatigue or something else but i had a lot of fun! About feedbacks; i believe that the most important aspect to improve on is the sound design, and i mean in particular the sound design for the enemies. If the enemies themselves made more sound the atmosphere would be way creepier and scary! Right now even if a creature comes out of a corner you may be surprised  but not really scared. Going further, maybe a tense music in the background could help. 

Beyond that, one thing i noticed is that most of the times i picked up an item with E, it wasn't because i saw the item but because the prompt appeared on screen, my adivce here is to make the items themselves more visible, maybe a brighter color or some other effects. At last, a pause menu would be welcomed in this kind of tense game. Keep it up, you still did good!