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Super Dream Domain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality and fit of sounds and sound effects to the game | #1 | 3.929 | 3.929 |
| How polished were the game mechanics | #2 | 3.714 | 3.714 |
| Overall | #2 | 3.900 | 3.900 |
| How well did game visuals follow the SNES style theme? | #3 | 4.357 | 4.357 |
| How well did the game follow the constraint | #5 | 3.929 | 3.929 |
| Cohesiveness of game elements | #6 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the strangest/funniest bug you encountered while making your game?
It was possible to do a head transformation after doing the ball transformation, which lead to the ball sprite having a floating disembodied head above it.
Don't forget to add the title of the jam somewhere in your submission page!
I've mentioned the name of the jam in the description of the game page
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Comments
I found the key! I think you did a great job creating a surreal experience. I also really felt 'stuck' as I was trying to retrace my steps and get back to my room and somehow ending up in new worlds. I did come across several items in my play, but none seemed to do anything - not sure if there is something I was missing there. Great job creating such a unique experience with this format!
Glad you had a surreal experience with Super Dream Domain! I don't think I made it very clear, but you can always wake yourself back up by pressing and holding the "4" key (or face button east on the game pad) which teleports you back to your room. There is also an auto-save feature, so you can always reload your browser if you get stuck, and you'll still have your key and items. You weren't missing anything really with the items. Most of the item interactions haven't been fully implemented yet, so currently only the Bow, Crowbar, Syringe, Sword, and Book have much of an effect (the first 4 are weapons, the book heals you over time). Glad you had a good time with it regardless! I'm planning to release an update later today with more item interactions, and a new level layout :)
This is a very polished and unique game experience, something I can really imagine being on the snes, It follows the constraint perfectly in my opinion. I have no real issues with it besides not having as many sounds for the atmosphere that i hoped for (which is just a me thing) and the lack of direction (but that's just par for the course when your making this type of game)
A very interesting game! It took me a bit to realize I had to find the key, I was trying to interact with random objects but I wasn’t sure initially which I could pick up and which ones I couldn’t. There were also some objects I didn’t get to use, but maybe I had to keep re-playing the dream to find out.
Kudos for figuiring out how to do procedurally generated levels, they look cohesive so initially they seem hand-made. Great job there!
Thanks! the levels are made of hand-made "chunks" right now that are procedurally re-skinned and re-colored, but we are planning to add some map types that have more variation between them (spelunky-style procedural generation for example).
There isn't much to interact with just yet, and most of the items don't do anything beyond a little animation and a sound. The main exceptions right now are the syringe, sword, crowbar, and bow, which all work as weapons.
We'll continue updating the game to add more interactions with those items in the future :)
Excellent game! In my opinion, an idea like this would have been extremely innovative for the SNES era.
Thanks! Our team has wanted to work together on a yume-nikki inspired game with procedural generation elements for some time now, and this game jam was a great excuse/opportunity to actually try to make the thing. The SNES had color indexing, so some version of this concept might have been possible on the SNES.
Good work, nice to hear that this is not the end of the game and that you have more ideas coming :)
Thanks! I'm glad you liked it. There is definitely more coming :)
I really enjoyed playing this! I might come back to it later. I hope you keep its world mysterious like Dream Emulator and Yume Nikki.
Glad you liked it so far! We are hoping to add quite a lot over the next couple days since the game jam isn't over yet, so there should be some new things to see on Sunday. There are some things we had to cut for time that we'd like to add after the game jam is over too, so expect to see more updates in the near future.
We definitely plan to keep things pretty mysterious, very much Yume Nikki adjacent.
I'll definitely give your game a try once we are wrapped up.