i really like the pixel art and the concept of stepping away from colourful lines teleports u (tho i found it a bit confusing to say the least). i only managed to get 7 envelopes (mainly bc its impossible/REALLY HARD to backtrack). also, the sfx of teleportation can be a bit annoying so maybe add variations of it. overall, really nice concept which gets fun at the start but eventually gets overwhelming as u carry on...
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Thanks for your comments, the feedback can really help me to polish the game!
The suggestion about the teleportation sfx really matters, I will definitely change it.
The current level is not "connected" enough, the whole structure is still too linear, not allowing player to cross different areas. Apart from that, it just became really hard to come up with innovate level design during the end of the Jam, because the core mechanics provides limited design dimensions. To continue, more efforts are required on adding interesting and potential mechanics
I will keep working on it, hoping I can publish a better Post-Jam version later!