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The idea is cool but the execution is lacking. I am mainly talking from a clarity perspective, which means that the simplest solution would be to have a section in the beginning with a tutorial. SInce puzzle games rely on the levers available to the players to solve situations if the levers themselves are unclear it becomes impossible to play. Also every time i restarted the pause menu was on screen and i had to use tab to show my cursor and then close it; it's probably a bug.