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Wrong-O's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #12 | 3.143 | 3.143 |
| Overall | #13 | 3.155 | 3.155 |
| Polish | #14 | 3.071 | 3.071 |
| Creativity | #16 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hi Dabble Games!,
Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!
Well 8/12 I pass the exam! Yeeees. I like a lot the idea. Also, for some reason, maybe is because of my pc or something,I heard like loquendo spanish voice but speaking english. It's an interesting mix.
Nice! Answering questions confidently wrong wasn't my idea it came from the jams prompt but I had fun with the questions. About the voice: in the latest update you can actually change it by pressing the number keys, and adjust speed/pitch with the arrow keys. You need to wait for the next line to play to hear the change, or press Space to trigger it. I’m glad it ended up speaking English for you 😄
I have a point of contention!
Flowers do not have noses, so they do not smell! So the correct incorrect answer is yes!
Glad you had fun with the prompt!
I had a lot of fun making this game. Thank you for pointing that out. I’ve tweaked that one slightly now. The question is now “Can flowers smell nice?”
I’ve also made a few other small improvements, like adding options to change the voice, speed, and pitch so players can adjust the speech to something that’s more comfortable for them, though I think it might still be possible for some to hear Portuguese.
Haha if you wanted to really mess with pedants like me, the very next question would be "do they smell" and then "Yes, they have noses"
Fun stuff, thanks for making a silly game!
This was actually really fun concpet, it made me second guess myself with the questions. I really had a fun time playing. I only noticed i had a really weird voice reading the game, it sounded like some form of broken english or someone speaking really slow english and it sounded almost japanese. So i had to guess what some questions were. I don't know why it did that.
Great submission!
I always enjoy your submissions to our jam, and Wrong-O truly delivered the laughs. I loved being congratulated for zero points on my no-correct-answers attempt—unless I missed it, there could be some fun flavor text for that.
In the future, it may save you some headaches to specifically call out the issue and workarounds with your games not receiving focus with NVDA in your game description, or provide an executable to download if possible. However, I understand it might be outside of your control, and might be suitable for the Construct issue queue.
This was really cute. It reminded me a little of "The Impossible Quiz" in the early 2000s. Glad there were many more questions to make replayability fun!
Congrats on the second submission here 👏
Like someone else in the comments, when I was playing on Mac OS X I got some non-English readout which made the game challenging to play. On Windows I could tell there were two distinct Text to Speech voices, so maybe there is some testing and configuration to do there to make sure that all the voices are correct.
NVDA users: press spacebar on the frame then enter focus mode and press Y, it should start. Once I got it working, I absolutely loved it. I could now imagine this with hosts and such especially with the different question sets!
This is totally my sense of humour, feels like a jackbox game in the making
This is totally my sense of humour, feels like a jackbox game in the making
The idea is interesting, but I could not get this to actually play.
After I clicked "run game", I had Sapi read the instructions, I'm then told to click the screen and hit y to continue.
No matter how I simulated left clicks on the screen with NVDA, nothing more happened at all.
I dug out my mouse from the back of a draw, plugged it in and clicked away with the button, but was obviously not clicking the right part of the screen!
Rule one of designing an audiogame!
Please make sure it can be played with screen reading software.
Thanks so much for the detailed feedback — I really appreciate you taking the time to test it. You’re absolutely right about accessibility. An audio game especially shouldn’t rely on mouse interaction. I’ll keep that in mind as I improve the project going forward.
The reason the game requires a left click first is because the game window needs to register keyboard focus before it can receive input. If it doesn’t have focus, the key presses won’t be detected. I’ll look into ways to handle focus more smoothly so this isn’t necessary in future versions.
This is very funny. And surprisingly really hard. I love the creativity and I think this would be awesome to develop just a little more, to have voice acting for the answers. I also think it would be great to be screen reader accessible, so we could hear the question at our own speed, because the clock is ticking while the TTS you implemented is reading it slowly. Or maybe you could have the question, and then just have it ticking after you finish asking the question. So we can actually know how fast we are to answer it, without having that extra time in-between.
I think there is a bug caused by the extra space you left before each colon (like “You answered: Yes” was typed as “You answered : yes”, which is making the TTS read it weirdly.
I’d love to see an update with some fun ambient music and a voice actor reading the things, because the answers you make up are really humorous and would benefit from that. Congrats, great game.
Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875
Thank you so much — I’m really glad you enjoyed it (and found it challenging 😄).
Your suggestion about starting the timer after the question finishes speaking is actually a really good idea. That would definitely make it feel fairer. At the moment, I don’t know how to trigger the timer based on when the TTS finishes in Construct 3, or how to even insert a beep right after it’s done speaking — but it’s something I’m going to look into.
You’re also absolutely right about the extra space before the colon — I didn’t even notice that! I’ll fix that formatting bug.
Voice acting and ambient music would be amazing additions. I’d love to expand it further once I improve my skills a bit more.
Thanks again for the thoughtful feedback — and for sharing the VOD!
Hmmmm, I can't get this to work. It says to press Y, but i've tried every key and it won't get past that starting screen.
Hey! The reason it won’t let you start yet is because the game waits for the voice instructions to finish before accepting input. I will change this in near future. My bad, I should have shown the text to press Y when the voices finishes or just let you skip it. I initially set it up this way so players wouldn’t skip the instructions, but I’m thinking about updating it so you can start immediately because i realised after publishing players might have already read the instructions in the game description.
For now, you just need to wait until the speech finishes, then pressing Y will work
Oh I see. I can't help with why because my game has TTS issues too, but it's playing in (i think?) portuguese? as well as english, but overlapping and really slow.
I don't consider myself to be an expert at making games, especially not for blind players. But I have worked out why my game was not responding, it is a common problem apparently, you need to left click the screen to "focus" the game otherwise the keyboard input are ignored. I have uploaded the game again with this instruction and also made it simpler to start. I've tested it on Chrome and seems to work fine for me, I don't know why it would play in any other language but thanks for letting me know
Same for me, I test my game and it is English only but others tell me they hear portuguese AND english, just like I heard on yours. I have no idea! I'll give yours another shot soon.
I’ve just updated my game again and added "en-US" to the language for the Speech Synthesis in Construct 3 — I had previously left it as default. There isn’t much documentation on this feature, so I hope this fixes the issue. I can’t really test it myself.
By the way, I played your game recently and really enjoyed it! It’s very well made, and the concept is brilliant. I noticed it played in English only, and worked perfectly. I especially liked how the choices reveal more about yourself, like your patience level, and the ending felt very satisfying.
One minor suggestion: when I picked an option, it would continue reading the other options. I understand you’re meant to listen to them all, but maybe there’s a way to make it so it continues.