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A jam submission

The Gift Horse Carriage (暗格馬車)View game page

Smuggle or burn? A dark swipe Rogue-lite. 走私或銷毀?暗黑盲盒 Rogue-lite。
Submitted by Sailsnail — 6 hours, 49 minutes before the deadline
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The Gift Horse Carriage (暗格馬車)'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept#183.6153.615
Enjoyment#463.0003.000
Use of the Limitation#483.5383.538
Overall#483.1923.192
Presentation#782.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Xinsheng

Software used
Unity

Use of the limitation
You only need one hand to play this game.

Cookies eaten
I forgot to eat, too busy coding!

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Comments

Submitted (2 edits) (+1)

Very unique game. At first I couldn't really figure out what I was doing, but after a couple contracts it made a lot more sense. Lots of depth here between the three choices and the peek mechanic. Feels like this could be expanded quite a bit.

The UI/UX needs a bit of work though to make it more clear how the user should interact with the cargo, and just generally make it more appealing.


Submitted(+1)

The game is quite complex, but it’s a lot of fun! Unfortunately, I couldn't beat it in 3 attempts, but I really liked it. Games aren't always meant to be easy, so I'm not complaining!

(+1)

⭐⭐⭐

Submitted(+1)

Nice idea. Bit sad that there are no graphic assets for cards though.

Submitted(+1)

Only played a couple runs (I died fast because I’m bad 😅), but it’s genuinely fun and I can totally see myself coming back to it—perfect for killing time, especially on mobile. Nice job!

Submitted(+1)

I only played two and died on the first rounds because im bad at it but the game is good i can see myself playing while im doing nothing

Submitted(+1)

I only played two runs, as I want to rate many games in the jam, but I could see myself coming back to this game. I guess it would be nice to play something like that on mobile. Good job!

Developer(+2)

Thank you so much for playing and leaving a comment! You're completely right about the mobile experience—I actually designed it specifically to be played on mobile browsers. However, due to some rushed adjustments right before the deadline, the mobile UI currently has some overlapping issues and the font is a bit too small. I will definitely continue to work on this game, tweak and test the mobile UI, and eventually add proper art assets. Stay tuned for future updates!