Interesting dissonant vibes, this could be suitable for walking in a spooky cave or a place with ghost Pokémon. The different instruments don't always sound like they are playing in time with each other, use of quantization would help make the song sound more cohesive.
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Walking Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Imitation of Style | #31 | 2.176 | 2.273 |
| Composition | #31 | 1.828 | 1.909 |
| Mixing Quality | #31 | 2.089 | 2.182 |
| Overall | #31 | 2.002 | 2.091 |
| Enjoyment | #33 | 1.915 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Finally found the soundfont files I was going to use... They are literal Pokemon Soundfonts LOL.
Streaming Field
https://youtu.be/V9w21iUF0O0
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Accepting constructive criticism
Comments
It has a unique style, it has some interesting harmony, it seems that it has a free structure, it would be interesting to see it with more structure, a clear melody and variants of it.
I could see it being used in a team rocket scene, or maybe an industrial city.
Anyway, keep up the good work.
melodically there’s not much to grasp on to, it’s kind of all over and doesn’t show much structure. I’d recommend learning how to make an 8 bar theme and then spending time to see how to repeat that with slight variation. Other than that the instrumentation makes sense and works for the style. Keep up the good work :)
I think you have a good concept here, and it's clear what your intention is for the song's feel with the drum part. It's hard to tell what key the song is in, though. At 0:07 there's a low note there that I think would be fitting for your root note to repeat and work around, if that makes sense. The part from 0:06-0:12 is solid but if you leave that low note by itself as the bass and bring the other notes to a higher octave that dissonance could work better. Then just repeat that phrase a few times and you have a solid song. I like the ambience you are going for though, and definitely keep at writing!
I thought the drums sounded perfect, but then who wants to listen to only drums for a submission? I tried to do well with the Lead & Flute, but to me, it seems like the flute could've been better. Also, I'm surprised that you found this as ambience... I'm probably too much of an ambient artist myself LOL. (I was more aiming for borderline intense-like music rather than ambience)
I think the two things that jump out at me are mixing and intentionality. I think the mix would benefit by turning the bass down a bit so the percussion can be heard a bit easier. I like the dissonances and how it feels the the instruments aren't completely lined up to our intentions all the time, but it does feel the dissonances are unintentional at times. I think maybe a continuous alternation between the opening dissonant lines and the higher line and bass that are less dissonant would help keep the track fresh. Good work on this!
Reminds me of Death Mountain from the original Legend of Zelda. The dissonances kind of work here, but I think they need some tweaking to make them feel more intentional. Maybe when you have two dissonant notes playing at the same time you could move them together by the same distance so the interval is always the same like in death mountain. Pokémon is no stranger to foreboding music like this. I think the track needs a better sense of rhythm. It doesn't sound like it's being played in time. Something good to drive the rhythm would be adding a percussion sound twice a beat on every eighth note (maybe a ride cymbal) to make the track sound faster without actually making it faster. Overall the biggest change I would make would be to unify your sound choices. There's a blend of square waves, power kit drums, and soundfont flutes and drums that in my opinion don't blend together well. I'd pick one of these groups and double down on it to have an identifiable style. I saw your other post about making another song, please do! I'm open to listen to it for more feedback if you'd like!
Well, lately I've been trying to practice making more intense & better on-beat songs by trying to make Remakes/Remixes of the FNF Hypno's Lullaby songs. This song is probably the worst one you're going to hear in this challenge LOL if I'm being totally honest. This was supposed to be based on the old Pokemon Soundtracks, when they were only limited to 3 tracks at a time, & I learned that each track is supposed to sound like an individual song, but they "Compliment" each other. This was only my 3rd attempt at making a Pokemon-Themed soundtrack, so I'm up to hearing how I can get better at this type of music. (I'm mostly of a slow-paced, Ambient producer, not a chiptune producer.)
Pokémon does have songs that I think fit that darker ambient vibe. Here is quick list that might help you get on track/inspo
Hall of Origin: Pokemon Pearl,Diamond
Deep within Team Galactic HQ: Pokemon Pearl,Diamond
Drought: Pokemon Alpha saphire,Omea Ruby
Deoxys Appears: Pokemon Fire Red, Leaf Green
and I'm sure there are more in any of the later generation games.
it's interesting! the lead instrument clashes quite a bit with itself and the bass and the drums are lacking rhythm somewhat. sounds a bit like a slowed down battle rather than a chill tune, but it's decent. would you mind sharing what songs from the Pokemon soundtrack inspired this, if any?
Thanks For The Tips! I'm more of the Dark Ambience type of artist, not bright chiptune, so it makes sense if it's not perfect... It is only my 3rd attempt at making something sound like it came from Pokemon. Drums are basically my weakness... But I still try my best when I use a drum kit. Usually, when I have drums in my music, it's samples rather than a keyboard. (Like This Time.) I also don't really have any songs that inspired it... If there were any songs that I may've referenced, they would probably be from the FNF Hypno's Lullaby Mod, which is hardly related to the actual Pokemon game series itself. (Or at least story/gameplay-wise) That's pretty much all that I have to say at the moment though.
That would be really awesome, I'm not sure if you can put it here though, the jam said only one submission per person. but I guess you could add it to the files as a separate song, and or publish it to your YouTube. I would listen! also maybe try better soundfonts for drums, I like Fluidvolt's soundfonts, particularly "Rockman & forte", you can also get hundreds of soundfonts from here.
You can also search for Pokemon soundfonts, as there are a couple made with original samples used the games.
Some tips for making the drums for songs like this, split each percussion type (bass drum, kick, snare, hats, etc.) into their own track in your daw, this makes it easier to mix them by panning and changing volumes individually. also try to keep at least one part going every beat (usually the kick or snare drum works best for this), search up some tutorials on YouTube about making drum beats and rhythm theory for further guidance in this. Another thing, don't alternate between the drums samples like that, it usually never sounds good.
here's a tip for making everything less repetitive, Use the ABAC form, it's where you alternate between an original motif and a unique one (part a, part b, back to part a, and then part c). it's used for both drums and melody and is very common in videogame music.
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