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The Collective's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Writing | #45 | 3.167 | 3.167 |
| Creativity | #67 | 3.333 | 3.333 |
| Overall | #91 | 2.833 | 2.833 |
| Mechanics | #95 | 2.500 | 2.500 |
| Presentation | #100 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really fun flavor and incorporation into the timescape as a setting. Mechanically, this ancestry felt a little all over the place and I wasn't sure what some of the traits were meant to communicate — like, why do *I* get a bane on rolls in a negotiation if the NPC's interest is low? What does that have to do with hunger? Advanced Repair is probably only worth 2 points, and Flesh Eating is incredibly strong, probably too strong even at 2 without heavy additional limitations; free healing is really good in this game. Otherworldly Terror is a fun idea but far too limited in scope and it's unusual for a trait to have a downside. Time Decay is also incredibly powerful; just giving a no-cost additional move action that's stronger than your normal move on a maneuver would already be too good, but then it has a bunch of other benefits too! Overall, I think there's a lot of promise here and this could be a really fun kind of character to play, but it needs a mechanical overhaul to really capture the flavor of the ancestry and ift into the game's framework better.
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Comments
The idea with hunger is that you see everyone as helpful or detrimental, and thus food. If their interest is <4, they are not quite helpful so you have to fight your urges to want to just consume them.
I hope it's just wierd enough.