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Leading Hand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #40 | 3.318 | 3.318 |
| Use of the Limitation | #42 | 3.591 | 3.591 |
| Overall | #43 | 3.261 | 3.261 |
| Enjoyment | #44 | 3.045 | 3.045 |
| Presentation | #52 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just the two of us, programmers. You could probably guess there was no artist involved!
Software used
Godot! And some other tools on the side.
Use of the limitation
Player uses the mouse with a single hand, and horses are directed by a hand.
Cookies eaten
None...
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Comments
Cool concept! I only made it to level 4(?) but it was an enjoyable game loop!
Thank you! Yeah, we realized that not all levels were numbered. This is already fixed in a version we plan to release after the voting ends, as not to skew results or anything.
Such a great idea to implement the "one hand" limitation!! Game was super fun, impressive what you did in that short amount of time!
Thank you! As you see in the submission details, we reeeaaally stretched that short amount of time as much as we could!
Hahaha, didn't notice that! 😂
Nice game! It looks really nice, the music and sounds are fitting really well and the prompts were funny! I like that you even added a level select menu and a sound menu. The difficulty level felt just right, I just got stranded at level 9, I couldn't figure it out :( But maybe thats a me-problem haha
Thank you! The sound menu comes from a template we’re building and augmenting from jam to jam (and as a nice side project between those jams). The level selection was a brand new experience though, but Godot made it easy enough. I really had fun with the prompts and the first eight levels. The real difficulty indeed starts at level 9 and above, which were created by Chozoid with full carte blanche. I was not able to finish all of them myself, haha!
Impressive how many puzzles you were able to create in such a short jam. And even though you didn't have an artist it still feels cohesive. Nice job!
Thank you! We made sure to limit ourselves to a single assets pack (albeit a massive all-in-1), trying to find as much as possible inside something like three subpacks of that pack (if it makes sense). The intro and level select backgrounds being the very obvious exceptions here, haha!
Liked this concept, and the puzzles really well built
Thank you! It took way more time to create the puzzles than we anticipated, so we needed to cut corners in other places in order to offer more than two or three basic levels. Glad you liked them!
Interesting concept, and I like the use of the limitation in the theme with the hands too. I just really don't care for the puzzle mechanic, I couldn't get into it.
Thank you for trying the game, even though puzzles might not be your cup of tea.
Nice job! I really loved the concept. And the cowboy sound effects were funny and a nice touch. I thought the gameplay itself was a bit confusing, even with the instructions, it was not intuitive. But once I got the hang of it it was a cool and challenging puzzle. The hands pointing were a cute interpretation of the limitation and the vibe was cute and funny.
Thank you for your feedback! We might try to make things clearer once the rating period is over. The confusion around the gameplay seems to be a recurring comment, so there’s definitively something to do here.
Loved this puzzle mechanic. I was a little confused initially, but once I got my head around it the game really became really fun. Loved the presentation as well as the cowboy saying "Yeeha!" Nice work.
Thank you for the kind words! After 72-ish hours fully focused on the game, I guess we didn’t notice how things could be that confusing for first-time players. That said, we have a couple of ideas that could help make things clearer. Maybe in a new version once the rating period is over, we’ll see.
Hmm, it seems like that the game runs fine for other people but when I try to run it it gives:
> Error: Couldn't load project data at path "/". Is the .pck file missing?
> If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Oh, that’s troubling. It’s a normal Godot web export, nothing particular I think. Can I ask you a couple of questions, to help troubleshooting? Like, did you try to play in browser, or use the downloadable version? On which device (mobile, PC, Mac) and browser? Thanks in advance.
I was playing in Firefox, web version, on a PC. It was probably my problem, now it does work, so nothing to worry about
Thank you for taking the time to reply, much appreciated! Hope you’re having fun with our game now. 😉
Really like the puzzle mechanics. I was a bit confused on the first level but eventually I got the hang of it. Got to around level 6 or 7 before things got tricky. I like the music too, very relaxing when the puzzles were giving me a hard time lol
Thank you! We tried to ease the player in with tutorial-style levels, but it probably misses some more visual cues to better understand what’s happening. If you happen to reach level 10, you’ll see a hard spike in difficulty. We split the level making between the two of us: I created the first tutorial-like ones, and my brother was given carte blanche for the later levels. He went all in, I was not able to complete all eight of them myself, haha!
That was a solid puzzle mechanic! I liked it a lot. It was very interesting how the limitation on hands add a new layer
Thank you! Even though the puzzle mechanic made sense on paper, it took a while before we were able to test that in proper levels. Glad it turned out as interesting as it did in the end.
Wow! Interesting mechanic — with a bit more polishing, this could turn into a really solid puzzle game.
Thank you! We spent a lot of time developping game mechanics and puzzle elements, and were left with not enough time to polish and create more levels, or a better flow through those levels. Right now, it really goes from “we hold your hand” to “good luck, haha!”. We do have a list of things we’d like to do to make it more polished, let’s see if the motivation is still there after the jam. ;)
Great idea! The art was well done as well!
Thank you! Sadly, most of the art isn’t ours, we use the Kenney Assets all-in-1 pack. As programmers, we had to focus on our strengths and find ways to compensate for our weaknesses, haha!