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Overfurnished's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #221 | 3.397 | 3.397 |
| Innovation | #242 | 3.448 | 3.448 |
| Overall | #243 | 3.486 | 3.486 |
| Theme | #243 | 3.690 | 3.690 |
| Enjoyment | #278 | 3.483 | 3.483 |
| Visuals | #329 | 3.724 | 3.724 |
| Audio | #384 | 3.172 | 3.172 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You moved into a new apartment that happens to be a strange place
What code and assets did you not make from scratch during the jam (if any)?
Some sfx and background soundtrack
How many people worked on the game?2
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Comments
Really nice game well done! I think the background should be a lttile bit darker
This was awesome! Had a lot of fun playing it! A way to heal would have been nice (or did I miss it?), I feel you lose more often because of getting killed than by not beeing able to pay your rent.
Yes there are ways to heal (from standing near a fireplace in a cabin room or find a fridge in an apartment room). But I do think we had the oversight of not adding an easily accessible heal from the start.
Oh really? Didn't notice that I got healed near the fireplaces. Only had one evil animal come out of the cabin :)
The idea is interesting, but I can’t play much in the browser version due to its size. Some zoom / full screen mode would really help.
I added a full screen button for the game page. It would make the title UI look broken but the game should be fully accessible now. Thanks for letting me know.
I like building my own little dungeon set up! It would be cool if there was some upgrade system since once you get a good weapon from the shop, you cant really improve it
This was a fun little concept! I liked the core loop of building out the dungeon as you go through it. It seems a bit easy at first, but maybe the rent scales faster the farther you go. The sprites do a good job conveying the theme, but the initial punching attach I felt was very difficult to target - hard to know where that hit box would end up if the enemy got too close or too far away. Once I bought a weapon at the shop, things felt much better
This is great! The art style works really well and I'm a big fan of the dungeon building mechanic. Nice job!
Cool game. Reminds me of Isaac, though I have only seen gameplay of it
Did not expect that! Pretty cool dungeon builder, love the mechanic!!! Died to rent :(
Interesting idea. I think this concept could be developed very well. Good work.
Really interesting concept and nicely executed solid gameplay. Well done!
I like the "expanding your dungeon" concept a lot, it's quite fun, and I think have lots of potential. But I can imagine that people can easily cheese the system. The gameplay is decently smooth and fun, and I think this could work quite well as a full release with more content and balancing. A boss battle would be nice :)
Other things I like:
Suggestions:
Anyway, the game is super well done and polished, and I think you all did a very good job making the game! Well done!
Great gameplay! Enemies felt a bit op at first, but maybe I'm just bad. Loved the chill vibe, art, and music. Awesome work! :)
Really engaging gameplay loop! It's fun trying to find enough enemy encounters to keep up income while managing your health.
neat concept, I love the pixel art, music, and sfx. very chill roguelike! well done
Really engaging gameplay loop, I was practically hooked! It's like blue prince but dungeon crawler
The game is super chill and makes you want to come back to it several times. It’s simple, it’s a good idea, and the theme is handled very well. GG
The game is super chill and makes you want to come back to it several times. It’s simple, it’s a good idea, and the theme is handled very well. GG
The music is chill and the execution is great. I wish the player hitbox is a bit larger though. I like a bit of a dungeon crawler game mixing with some paper please formula. Great job!
I think this kind of concept is very cool for a game jam. I love pixel art so I like the visual. The juice is good. I find that the hitbox of monsters in the swamp is clanky. Otherwise the game is really cool and I like the fusion between blue prince and a dungeon crawler. Good job !
This was a really cool idea for a game! Reminded me a lot of blue prince but I liked the added combat elements.